Part 3, Part 1 In my last article on con games I talked about my experiences playing at Gen Con, and designing two con game modules with a focus on making them approachable to new players at Valor Con. I’ve talked a lot about the fun, exciting aspects of the con game format, but con […]
Tag Archives: World of Darkness
HOW THE DARKNESS CAN LEAD US TO THE LIGHT
Preface to this article. I started this in the hours after I left The Grand Masquerade, and finished working on it after reading extensive responses in the community discussing our interview with White Wolf and the Keynote and Q&A at The Grand Masquerade. What is the value of darkness? Darkness teaches us to value the […]
SOCIAL CONTRACT PART 2: WHERE WILL THE GAME BE PLAYED AND WHO WILL HOST THE GAME?
Welcome back to part two of the ongoing discussion on the social contract that exists in starting up a new tabletop RPG game. Last week we discussed the means in how to help determine the length and frequency that a game group will meet. So let’s recap that very briefly and then build off of […]
THIS ONE IS ROOK: HOW GAMING HELPS ME EXPRESS MY IDENTITY
The Neonates and Ancilla of Atlanta sat around sharing their life stories. Florence, the young Harpy turned to the Elder Nosferatu in the room. “What about you?” Florence asked the Elder who was roosting in a chair across from the conversation. “This one is Rook.” Said the Nosferatu. An awkward silence followed […]
THE FUTURE OF DARKNESS: AN INTERVIEW WITH WHITE WOLF PUBLISHING
The staff at White Wolf were willing to do an interview with the staff of columnists here at Keep On The Heathlands. Some of the following questions reference discussions had at The 25th Anniversary Grand Masquerade event in New Orleans over the Labor Day Weekend. Videos to the Keynote and the Q&A are now available […]
LARP & THE DISBELIEF DEFICIENCY
A first level witch was my first character in the Forever’s Destiny LARP, and the first character of any LARP I had made. Until then I had just attended the first few events, was playing monsters, trying to understand the ropes, and getting a feel for the atmosphere of gamers in the middle of the […]
ONE METHOD TO USE GAMING AS A FORM OF DIALOGUE
One of the goals of Reach-Out Roleplaying Games is to encourage cross-cultural dialogue using gaming as a venue. What exactly do I mean by that though? WHAT IS DIALOGUE? Dialogue is a method of semi-formal to formal discussion surrounding difficult topics. Dialogue is often facilitated by a neutral or semi-neutral party to help the participants […]
THE STORYPATH SYSTEM IS AWESOME: BACK SCION’S KICKSTARTER!
KICKSTARTER LIVE NOW Scion is a game that puts the players in the role of descendants of Gods. This is a game of cinematic story, fast moving and epic. From ‘lowly’ heroes, to demi-gods, and eventually reaching godhood, characters in Scion strive for apotheosis while battling the reawakened Titans. In the original game, there were […]
4 WAYS TO EFFECTIVELY USE THE HUMANITY ROAD/PATH/RULES IN VAMPIRE: THE MASQUERADE
Content Originally Appeared at High Level Games Vampire: The Masquerade is a horror game; even if every game played isn’t about horror, the fact you are playing an undead parasite on the side of humanity is something that is horrific. That being said, the humanity/road/path rules have not always been cut and dry and that […]
REVIEW OF HUNTER THE VIGIL
I have always loved tales of the supernatural and many a night have been spent reading horror novels or sitting wrapped in a blanket before the TV watching old black and white horror movies. One of the staples of such books and movies are the monster hunter; from professional vampire killers like Van Helsing or […]