SUPPORTING INCLUSIVITY IN GAMING

Last Thursday I received my advance PDF of Mind’s Eye Theatre Werewolf: The Apocalypse, this post was informed by some preliminary reading of that book which made me happy with some of what the writers addressed. The rest of this post will not exclusively be about By Night Studios, but I want to call them […]

HOW THE DARKNESS CAN LEAD US TO THE LIGHT

Preface to this article. I started this in the hours after I left The Grand Masquerade, and finished working on it after reading extensive responses in the community discussing our interview with White Wolf and the Keynote and Q&A at The Grand Masquerade. What is the value of darkness? Darkness teaches us to value the […]

SOCIAL CONTRACT PART 3: WHAT GAME WILL THE GROUP RUN?

Welcome back! Last weeks article! This week we finally cover the all-important question of what game the group will sit down and play. For me this mainly comes down to knowing the amount of player “buy-in” that each person is willing to give for the game. This buy-in will vary between each game. Some games require […]

THIS ONE IS ROOK: HOW GAMING HELPS ME EXPRESS MY IDENTITY

  The Neonates and Ancilla of Atlanta sat around sharing their life stories. Florence, the young Harpy turned to the Elder Nosferatu in the room.   “What about you?” Florence asked the Elder who was roosting in a chair across from the conversation.   “This one is Rook.” Said the Nosferatu. An awkward silence followed […]

THE FUTURE OF DARKNESS: AN INTERVIEW WITH WHITE WOLF PUBLISHING

The staff at White Wolf were willing to do an interview with the staff of columnists here at Keep On The Heathlands. Some of the following questions reference discussions had at The 25th Anniversary Grand Masquerade event in New Orleans over the Labor Day Weekend. Videos to the Keynote and the Q&A are now available […]