Thank you for doing this interview. Those of us here at Keep on The Heathlands are pretty big fans of what Onyx Path Publishing have been putting together and Scion 2nd Edition looks amazing so far. Neall: Thank you very much for taking the time to write out a few questions and for honoring me […]
THIS ONE IS ROOK: HOW GAMING HELPS ME EXPRESS MY IDENTITY
The Neonates and Ancilla of Atlanta sat around sharing their life stories. Florence, the young Harpy turned to the Elder Nosferatu in the room. “What about you?” Florence asked the Elder who was roosting in a chair across from the conversation. “This one is Rook.” Said the Nosferatu. An awkward silence followed […]
IS THIS REAL LIFE? NO, IT’S JUST FANTASY – CHECK YOUR CRUSADES AT THE DOOR
*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands. In the future, this note will append all articles. Many of us, I dare say even most of us, indulge in role-playing games as a cheap […]
THE FUTURE OF DARKNESS: AN INTERVIEW WITH WHITE WOLF PUBLISHING
The staff at White Wolf were willing to do an interview with the staff of columnists here at Keep On The Heathlands. Some of the following questions reference discussions had at The 25th Anniversary Grand Masquerade event in New Orleans over the Labor Day Weekend. Videos to the Keynote and the Q&A are now available […]
SOCIAL CONTRACT
So you and your friends have decided to try out this “RPG” thing. Your groups want to give it a try and see what all the buzz is about. Before you go diving in, there are some steps that, as a group, you all must take into account. When deciding on a new game […]
LARP & THE DISBELIEF DEFICIENCY
A first level witch was my first character in the Forever’s Destiny LARP, and the first character of any LARP I had made. Until then I had just attended the first few events, was playing monsters, trying to understand the ropes, and getting a feel for the atmosphere of gamers in the middle of the […]
ONE METHOD TO USE GAMING AS A FORM OF DIALOGUE
One of the goals of Reach-Out Roleplaying Games is to encourage cross-cultural dialogue using gaming as a venue. What exactly do I mean by that though? WHAT IS DIALOGUE? Dialogue is a method of semi-formal to formal discussion surrounding difficult topics. Dialogue is often facilitated by a neutral or semi-neutral party to help the participants […]
THE STORYPATH SYSTEM IS AWESOME: BACK SCION’S KICKSTARTER!
KICKSTARTER LIVE NOW Scion is a game that puts the players in the role of descendants of Gods. This is a game of cinematic story, fast moving and epic. From ‘lowly’ heroes, to demi-gods, and eventually reaching godhood, characters in Scion strive for apotheosis while battling the reawakened Titans. In the original game, there were […]
4 WAYS TO EFFECTIVELY USE THE HUMANITY ROAD/PATH/RULES IN VAMPIRE: THE MASQUERADE
Content Originally Appeared at High Level Games Vampire: The Masquerade is a horror game; even if every game played isn’t about horror, the fact you are playing an undead parasite on the side of humanity is something that is horrific. That being said, the humanity/road/path rules have not always been cut and dry and that […]
MORPHOLOGICAL FREEDOM IN THREE EASY STEPS
Genetic engineering is one of the oldest human technologies dating back some 15,000 years. Yes, you read that correctly; I hope. Mesolithic was the era and the descendants of the wolves to first scavenge off the refuse of human communities were the target. While the exact series of events are debated, the fact is, around […]