I’ve always been a good shot with a bow. Even as an Elven child growing up in Evermeet, I was exceptional. Yesterday was no exception, but I think I’ve taken my archery skill to a new level. We were taking out a hive of Ankheg’s and I was hitting eye shot after eye shot. It was pretty satisfying and though it took us about 3 hours to clear out the entire hive, I didn’t miss a single shot. I wonder if I can talk Marcus and the rest of the crew to head to Waterdeep for the annual Faire. I could use the money and it would be a ton of fun to claim a golden arrow in that kind of event.
Farn
Luck just isn’t with me at the moment. I’m not sure if it’s because I’m taking on challenges I’m not ready for, of if I’ve pissed off some cosmic being. Worst was when I was trying to convince that local guard to let us pass through the gate without having permit papers. Most of the time, slip a few gold coins in their paws, and walk on through. Well, it was my bad luck to get the one Towney that felt he was making enough cash on his regular salary. Hopefully I get out of prison tomorrow. I think my employer is willing to pay bail… again.
Advantage and Disadvantage
Buy Some Dice
Here’s the easiest mechanic in the world. Roll x dice and if you hit this number, you succeed. It’s the basic premise 90% of role-playing games have used since day 1. Now, games adjust this mechanic in a lot of ways. Skill points give you a bonus, because you have a skill. Obviously, right? There are dozens of ways to complicate this to try and be more realistic or nuanced.
Advantage and Disadvantage still blew me away as an idea when I read it. I’d been gaming for like 18 years when 5th Edition D&D came out and I’d played a lot of different systems, so I really never expected I’d be surprised by something like this. I was. It is a simple, obvious mechanic, and yet, it floored me when I first read about it.
If you don’t know, Advantage works like this, you get two d20s for things you are particularly good at. You roll both, use the better roll to see if you succeed. Disadvantage, roll two d20, take the lowest roll to see if you succeed.
I’m still trying to figure out why this was mind-blowing, but it was. This is a super simple mechanic that says, I should succeed or fail, but there is still a chance I might not. I might have help; GM gives me Advantage. I might have a background that makes it obvious I should be good at something, have Advantage. My life sucks, and I’ve been hamstrung (maybe literally), cool, Disadvantage on your rolls, mate. This is a simple system. The mechanic can be used in a 1000 different situations for 1000 different reasons. That’s what makes it awesome to me.
*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands.
I love my boss, but he scares the crap out of me at the same time. Our meetings are usually only 10-15 minutes. We’ll be sitting around the table, running through power points, and he’ll drop in. “Mark, you’ve got 2 minutes today, 1 up, 1 down, 1 action,” is a common opening for him. We’ve trained for this, over and over again, generating quick highlights outside of our regular reports. He reads everything, it seems like, and there is no point in covering the minutiae. In fact, if you try, he’ll often scoff and glare. For some reason… his expression is enough to stop any of us mid-sentence.
I make it sound like he’s mean, or an asshole, but none of this is true. He listens with the time he has, he takes action, and he does everything he can to take care of those who work for him. He sent one person’s wife overseas for experimental surgery when she got cancer. She’s fine now. This is the type of man that will literally drop everything to help, but he’s never around physically for long. He’s got too much going on.
What would it take for me to leave this job? I’m not sure I would, even for triple my salary and 20 weeks of vacation. It’s weird working for someone like our boss, but he’s loyal to us, and I feel like he’s the best type of alpha leadership everyone asks for. That makes a lot of the odd behavior worth it.
From W20
What is The Curse?
In Mind’s Eye Theatre Werewolf: The Apocalypse, the Curse is a reaction that humanity as to the innate Rage which the Garou emit. Humanity is always uneasy around the Garou, instinctively cowering in fear or trying to leave their presence as soon as possible. The curse has less impact if a Garou had not gained Rage in the last 24 hours.
There are 5 stages to this version of The Curse. Introduction, 5 minutes, 30 minutes, 60 minutes, and 90 minutes. Introduction raises the anxiety of all normal humans in the room. 5 minutes leads to stuttering and stress behaviors, like avoiding eye contact or hair pulling. 30 minutes leads to early panic attack behavior. In 60 minutes, humans and wolves become hostile to the Garou, and 90 minutes causes full Delirium. Bone Gnawers and Glass Walkers double the time before they cause these effects in humans, and the same for Red Talons with wolves.
What does this mean, mechanically and story-wise for Werewolf LARP using these rules? It is hard, almost impossible to be a Garou and interact successfully with human society. This is part of the reason Garou retreat into their Septs and focus so much on their own communities. The easiest way for a Garou to effect the normal world is to use Kinfolk intermediaries. That will require a lot of trust, and trust issues run deep in people with a lot of pent up anger (from personal experience). When crafting a backstory, it is possible for a character to have spent time in either human or wolf society, but they would have to have a lot of control over their Rage. That’s not easy, but it can happen. Garou can be great leaders. Rage and anger can be fantastic motivating forces from a leader in a team. Garou have to be careful how much they interact with people, but they can still be leaders to humans if they do so in a backroom leadership sort of way.
*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands.
One of my favorite game is Call of Cthulhu. It brings a great mix of horror, mystery and clue gathering with the bonus of pulling from the H.P. Lovecraft Cthulhu Mythos. However, one of the failings of that same system is the fact that it is possible, and very likely, that should you fail a role, you will miss a clue that is vital to understanding the overall story. It’s happened to me, both as a player and as a GM.
Pretty sure the lady in the back doesn’t notice the tentacles and is more involved in her book.
My First exposure to the Gumshoe system was through Trail of Cthulhu. It’s style of always finding the clue and putting the focus on interrupting said clues over just finding them really struck home for me. Many games do investigation and they do them in different ways. D&D has its notice checks and White Wolf and Chronicles of Darkness have their social tests and test of wills. Still, all of these rely on success of the dice to find the clue in the first place.
The Gumshoe game system from Pelgrane Press takes this weakness and has a great fix. Clues are a given. You will find them if they are needed to progress the narrative. No need to roll. Let’s take a detailed look at the system, how it approaches characters and the games that utilize its core mechanic.
The Gumshoe system was created by Robin D. Laws. You create characters using build points. The number of points given depends on the size of the group playing. Once you have determined the number of build points you then start putting points into two kinds of abilities. The two types of abilities in this system are:
Investigative abilities: These succeed no matter what. If you have them you succeed and don’t have to roll a die. You can make a spend to gain more information.
General abilities: You have to roll, and there is a degree of failure possible.
Gumshoe is built around the spy thriller concept. In these stories there is no true failure, only the story being driven forward. The rule book for Night’s Black Agents gives the following example.
When you do see information withheld from characters, it’s seldom portrayed as a failure on the part of the competent, fact-gathering heroes. Instead the writers show an external force preventing them from applying their abilities. In a spy thriller, you might get the stonewall from your enigmatic boss, or find a witness dead when you return to question her. Information is only withheld when it makes the story more interesting —usually by placing the heroes at a handicap while they move forward in the storyline. In GUMSHOE terms, they’re not trying to get an available clue and failing; they’re either using an ability for which no clue is available, or the failure itself is the clue:the boss’ stonewall is a Bureaucracy clue that your own agency is involved, the dead witness provides information on his killers’ methods via Forensic Pathology.
So this means that you truly never fail or in other terms you can only fail forward. So when do the abilities both General and Investigative come into play? When three factors come into play:
When you are in a scene that has relevant information which can be gathered.
You have the right ability to discover the clue
You tell the Director (GM) you are using the ability to find said clue
If you are able to meet these three requirements you will never fail to find a piece of necessary information. Again in italics YOU WILL NEVER FAIL TO FIND A PIECE OF NECESSARY INFORMATION! In other words, finding the information is not dependent on a die roll. If you ask for it, you get it. Simple as that.
Yes really. Well, almost..
The above is for investigative abilities. If you have them and it pertains to a clue or scene then you get it. The numbers you have in abilities are used for spends which we will cover in a minute. However, if a task calls for something out of your General Abilities list then a roll is required, along with a spend.
In Gumshoe rolls use a single d6. The director will set a target number, usually between 2 and 8, with 4 being standard. You roll the ability in question, and if you meet or succeed the target number you succeed.
This is were spends come into play.
Most of your general abilities will have a higher pool of points then your investigative abilities. In game terms, most investigative abilities have 3 points put into them. Even a 1 in an investigative ability shows a highly skilled and trained professional. General abilities, on the other hand, have no real limit on the max number you can have. The only real stipulation to this is during character creation your 2nd highest rating must be at least half of your highest rating.
Spends are done two different ways. This reflects the way Investigative and General abilities work.
As stated before, an investigative ability will never require a roll. If you have the skill, you succeed. However, what if you want to know a bit more than the basic info given by the Director? Then you need to make a spend. Normally a spend for Investigative abilities will only spend 1 or 2 points at a time. This will allow you to gather more details about the clue in question, if there is anything to know.
For General abilities you have to spend points in order to roll. You must state how many points you are spending prior to rolling. The points spent are added to your d6 roll. If you pass, then you succeed.
Should you run out of points, for either General or Investigative abilities, the abilities are still usable. You just can’t spend points to better the roll or gain further insight . The points refresh fully at the end of each session or at the end of each operation.
These are the core mechanics of Gumshoe. This does a few things which I really like. First, it guarantees that there is no frustration from the players when they need information to move the plot along. From the Director’s seat ,this is great. You don’t have to figure out a way to provide the clue in a different way. For the player, you can be assured that you are being given the information to solve the story. In mystery terms this means the game is playing fair. Second, it makes for a rules light system and makes sure that everyone has a part to play. No getting bogged down in rolls or hours of consulting tables and charts.
Even when facing off against enemies no real dice are rolled. 90% of the time the rules simply add a modifier of some sort to the roll. Nice. Simple. Elegant. Putting dice in the player’s hands is one of the core themes of Gumshoe and it works very well.
History of Releases
Since it came out in 2007 there have been a number of games that utilize the Gumshoe system. All of these have been released by Pelgrane Press. The above primer is shared between the games below. Some have different takes on what abilities are called, most notable is Bullshit Detector was changed to Falsehood Detector in TimeWatch. These small changes add to the theme of the individual game.
This game focuses on investigators fighting against occult terrorists who are trying to rip a hole in the fabric of the world. This game was created by Robin Laws.
Set in the same world as The Esoterrorists this game focuses on ordinary people fighting the creatures brought over from the fabric rip. It also introduced rules for psychic powers into the Gumshoe system. This game was created by Robin Laws.
This game uses the investigative style of Gumshoe and uses it with regards to the cults, critters and deities of H.P. Lovecraft’s Cthulhu mythos. This game was created by Ken Hite.
This game is a vampire spy thriller. Players are highly trained operatives who fight against the vampire conspiracy. This game was created by Kevin Hite.
The newest game using the Gumshoe system, Timewatch has players take the role of Timewatch operatives stopping rips from occurring in time. It was created by Kevin Kulp.
In Conclusion
Gumshoe is a relatively new system being 7 years old this year. However, in that time it is already making a name for itself having multiple titles nominated for an ENNIE award in the same year. All titles listed above are available from Pelgrane’s website http://site.pelgranepress.com/. Find one that suits your style of play and let me know what you think in the comments.
Scott is a true analog gamer doing everything from pen and paper RPG’s to board games and everything in-between. He started out with Advanced D&D 2nd edition at the age of 10. From there he likes all genres and types, from the well known big names to smaller indie print publishers. Scott is Vice-President of The Wrecking Crew
*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands.
Article is Reposted from High Level Games and Posted to Keep on the Heathlands with permission from the Author.
Since HLG is interested in promoting ways in which we can make gaming experiences more inclusive for all players, I’m here to teach you a thing or two about how to do that for LGBTQ folks. Step one is familiarizing yourself with terminology that’s often used to describe gender and sexual orientation. As I’m sure you’re aware, using the “wrong” terminology for a group of people can be quite embarrassing if you’re the one making the faux pas, and cringe-worthy if you’re a witness (think of grandma still referring to Asian people as “Orientals”), and pretty hurtful if you’re a member of a marginalized group.
Intentionally or unintentionally using the wrong terminology for a person in casual conversation is called a “micro-aggression” – it still causes harm, but is less severe than, say, housing discrimination. However, a steady stream of micro-aggressions combined with the threat or lived experience of physical harm is like “very small drops of acid falling on a stone” (Brown, 2008). Each drop may not do much harm on its own, but further weakens the integrity of the stone to the next drop. Micro-aggressions also exacerbate pre-existing mental health problems in marginalized groups; and as many studies (Haas, et al., 2011; Mustanski, et al., 2010; Almeida, et al., 2008; Bostwick, et al., 2014) have shown, LGBTQ folks have higher rates of traumatic experiences (e.g. sexual assault, physical violence, other forms of discrimination) and mental health problems than heterosexual, cisgender people.
So if you care about your LGBTQ players, perpetuating micro-aggressions at your table is probably not the cool thing to do. If you don’t, then perhaps go find another article. If you’re writing LGBTQ characters, you want them to be believable, which means getting into their fictional headspace. But, the situation in the LGBTQ community is pretty much a minefield when it comes to terminology. So here’s a fancy-pants guide from your resident queer lady gamer based off of American Psychological Association guidelines to help you through! Note: even after reading this article, you will probably mess some things up. The best course of action in this scenario is to make a brief apology and move on.
1). Use Whatever Terms and Pronouns Your Player Asks You to Use For Them.
If you’re writing a character, it’s probably best for you to use the “non-controversial” terms to describe them, especially if there’s someone at the table who’s LGBTQ. Read: don’t use queer or other “reclaimed slurs” as labels for your NPCs/PCs if you’re not of that persuasion in real life and LGBTQ players at the table haven’t indicated whether they’re cool with those terms or not. Having storylines around changing someone’s sexual orientation without their consent using magic (I’m looking at you, Fire Emblem), or including tropey “predatory LGBTQ” characters probably isn’t the best idea if your goal is to not perpetuate societal harms against LGBTQ folks in your games.
2). Dat Acronym:
LGBTQ stands for “Lesbian, gay, bisexual, transgender, and queer” but there have been some pushes to change it around quite a bit (either by making it a double “Q” to separately denote queer and questioning, an “I” for intersex, a double “A” for asexual and agender, and a “P” for pansexual). I affectionately refer to it as alphabet soup for this reason. Personally, I think it’s fine as it stands, because transgender and queer are umbrella terms & encompass what people want to add. But, if you see the expanded version(s), now you know what these terms stand for.
3). Gender Stuff:
Now that we’ve covered what each thing in the acronym stands for, we’ll unpack the gender stuff. Transgender, like I said before, is an umbrella term, and encompasses people who don’t identify with the sex they were assigned at birth. So brief review; sex and gender are two separate, but related, things. Sex or “biological sex” usually refers to chromosomes, primary and secondary sex characteristics, and gender is the set of societal expectations for behavior that we place on people based on their perceived sex. People whose gender identity matches up with the “biological sex” they were assigned at birth are known as “cisgender,” from the Latin “on this side of”; those whose gender does not match with their biological sex are called “transgender.” These are often abbreviated as “cis” and “trans.”
However, things with sex are not as cut and dry as you think they are! Occasionally, people are born with “ambiguous” sex; that is, they might have chromosomes of one sex, but the primary sex characteristics of the opposite sex. These people are known as “intersex.” Even among non-intersex people, the things that “make” us one sex or the other can vary greatly; women with polycystic ovarian syndrome have elevated androgen or “male” hormone levels but we still consider them “women.” The transgender umbrella encompasses people who want to pursue medical sex reassignment (sometimes these folks are called transsexual, but, this can be a loaded term for some), people who don’t identify with any gender (also known as agender), and people whose gender identity fluctuates (genderqueer or genderfluid). Side note: use of the singular “they” is now back in vogue (shout-out to the OG Bard, Shakespeare for the use of this); if you’re not sure of someone’s preferred pronouns you can always refer to them by the singular “they” to avoid misgendering them.
4). Sexuality Stuff:
The term “lesbian” refers to women (both cis and trans) who are exclusively attracted to women. “Gay” refers to men, (both cis and trans) who are exclusively attracted to men. Gay is also sometimes used by non-heterosexual women to describe themselves, but this use is less common. Homosexual is a bit of a loaded term because the APA used this term to define same-sex attraction as a mental illness. Some folks don’t have a problem with it and others do. Ask your players what they’re comfortable with, particularly if their character shares their real-life sexuality.
“Bisexual” (with bi meaning two) refers to people of any gender who are attracted to both men and women, but not every bisexual person experiences attraction as a 50-50 split; some bisexual folks prefer women 90% of the time and men 10% and anywhere in between. “Pansexual” (with pan meaning all) refers to people who form romantic attraction regardless of gender; and developed as kind of a political response to criticisms of “bisexual” assuming that there are only two genders/being transphobic. Some bi folks just say that for them, bi means “two or more” genders. “Queer” is a loaded term for older folks in particular because it was the slur of choice during the early days of the LGBTQ rights movement. Younger folks are using this former slur as an umbrella term to encompass anyone who is not exclusively heterosexual/straight, people who don’t like labels, and people who are still figuring things out but know that they’re definitely not straight.
5). Ice-Cream Analogy:
“Asexual,” like transgender, it’s an umbrella term (also abbreviated as ace). If you think of sexual orientation as sexual preference, think of asexuality as sexual appetite. Or, in ice-cream analogy terms; I have preferences for mint chocolate chip and cookie dough ice cream, but will actively pursue eating ice cream in general because I have a stupid strong sweet tooth. Other people may not have an appetite to pursue eating ice cream, but if it’s offered to them, they’ll eat it. Some people will eat ice cream under certain conditions (must have rainbow jimmies or all bets are off), and some just don’t like ice cream at all. Some asexual folks do not experience romantic or sexual attraction to anyone, regardless of gender. Other asexual folks may experience romantic attraction to other people, but not sexual attraction. Some asexual folks might only experience sexual attraction once they’re in a committed relationship. Most of these identities are called gray or demi-asexuality (demi meaning partial). There’s heated debate on whether or not to include asexual as part of the LGBTQ acronym but that’s a can of worms I’m not going to open.
So there you have it! Your crash course is complete and now you can go off into the world armed with your SHINY NEW KNOWLEDGE!
FancyDuckie is a 20-something researcher by daylight, and mahou shoujo cosplayer by moonlight! She’s also known to play murder hobo elven clerics with a penchant for shanking twice a week. Also known as “science girlfriend” of The Heavy Metal GM. When she’s not chained to her sewing machine or doing other nerdy stuff, she enjoys watching ballet, musical theatre, pro hockey, and playing with any critter that will tolerate her presence. You can find her on Twitter, Tumblr, ACParadise, Facebook, Instagram, & WordPress.
Citations: Almeida, J., Johnson, R.M., Corless, H.L., Molnar, B.E. & Azrael, D. (2008). Emotional
distress among LGBT youth: The influence of perceived discrimination based on sexual orientation. Journal of Youth Adolescence, 38, 1001-1014.
American Psychological Association (2012). Guidelines for psychological practice with lesbian, gay, and bisexual clients. American Psychologist, 67(1), 10-42. doi: 10.1037/a0024659
American Psychological Association (2015). Guidelines for psychological practice with transgender and gender non-conforming people. American Psychologist, 70(9), 832-864. doi: 4 http://dx.doi.org/10.1037/a0039906
Bostwick, W. B., Boyd, C. J., Hughes, T. L., & West, B. (2014). Discrimination and mental health among lesbian, gay, and bisexual adults in the United States. American Journal of Orthopsychiatry, 84(1), 35-45.
Brown, L. S. (2008). Cultural competence in trauma therapy: Beyond the flashback. American Psychological Association: Washington, D. C.
Haas, A. P., Eliason, M., Mays, V. M., Mathy, R. M., Cochran, S. D., D’Augelli, A. R., & … Clayton, P. J. (2011). Suicide and suicide risk in lesbian, gay, bisexual, and transgender populations: Review and recommendations. Journal Of Homosexuality, 58(1), 10-51. doi:10.1080/00918369.2011.534038
Mustanski, B. S., Garofalo, R., & Emerson, E. M. (2010). Mental health disorders, psychological distress, and suicidality in a diverse sample of lesbian, gay, bisexual, and transgender youths. American Journal Of Public Health,100(12), 2426-2432. doi:10.2105/AJPH.2009.178319
We’ve been talking quite a bit about who your character is, and by now you’ve either come up with a great concept, or at least are toying around with a few. So let’s take a little bit of time to kick around some thoughts on who your people are.
The Weird West isn’t a unified nation with gradients of civilization as you move west; it’s a fractured jigsaw of nations, territories, and independent fiefdoms. It’s likely your character is part of one of these groups, by birth or by choice. Even if your character holds themselves independent of any of the larger groups, it’s still likely they’ll have an opinion or two about the major political players in the region. So let’s run through some of them, shall we?
Union
The good ol’ U-S-of-A, although, not so good these days. With the Civil War still grinding on relentlessly and the government feeling the pressure from the Reckoning, the United States has had to place the entire nation under martial law, bringing the advancement of civil liberty in the exact opposite direction than was originally intended! While the CSA may hold many advantages, the Union enjoys a greater degree of industry, which in turn translates directly into an arms advantage when it comes to ghost-rock powered war machines. Although their resolve was strong when the war began, the abolition of slavery even in the south has led some to opine that the war may no longer be necessary. As the war slogs on, its crushing influence touches every facet of US society, and many wonder how long the Union can maintain the will to fight.
Confederacy
The CSA has already far outlasted its real-world counterpart. Partly through the influence of the Reckoning, and partly through shrewd foreign recognition, the Confederacy is standing on its own, however shakily. While the war is still the predominant influence on Confederate society, in the CSA it’s a much more tangible influence, since the majority of fighting has occurred south of the Mason-Dixon line. With many of the political structures newer than the ones in the North, political corruption is a bit more open (after all, there are fewer centuries-old institutions for it to hide behind!) but no less common.
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Sioux Nations
The return of the spirits has heralded a second wind in the Indian Wars. Although the magics of the natives are no more potent than those wielded by white hucksters or blessed, the Indian nations boast a much higher percentage of those with an Arcane Background. Further, the shamans have a far stronger unity of purpose, giving them a greater edge when dealing with white forces. This unity has allowed the Sioux to carve out a sizeable territory that they can claim as their own. This strength, coupled with the ongoing war, has forced the Union to deal with the Sioux Nations as a legitimate entity, ceding their right to administer their own lands. This has caused a great deal of friction with the predominantly white mining town of Deadwood, but so far the two groups have managed not to kill one another. Internal tensions are extremely high, however, and likely to remain so.
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Coyote Confederacy
Not to be left out, several tribes in the southwest have banded together to form their own nation, smaller in size but not necessarily in influence to the Sioux Nations. Occupying most of Oklahoma, the Coyote Confederacy doesn’t have the problem of white settlers on their borders. Instead, they contend with some vigorous politicking from within their own ranks, as well as a number of external threats, including the nearby experimental science bases of both the USA and CSA as well as the numerous conflicts that threaten to spill over from the disputed lands to the north.
Deseret
When the Mormon church established their own community in Salt Lake and proclaimed themselves a free and independent nation, many were outraged. Although Brigham Young has publicly stated that Deseret will rejoin the Union once the Civil War has ended, many consider them to be no better than secessionists. The animosity at their unusual religious practices which drove them westward hasn’t died down. Only the fact that Salt Lake City boasts two of the three premier institutions for mad science, Hellstromme Industries and Smith & Robards, gives them enough of an edge to survive in the Weird West. Although the tensions between Mormons and non-Mormons threaten at times to spill over into outright violence, the tiny city-state continues to hold its own, for the time being.
Lost Angels
In the shattered remains of the California coastline, food and water are incredibly scarce. The few places they are available are natural hubs for human activity, but even in these communities there is rarely enough to go around. Fortunately, the largest of these communities has a beneficiary: the good Reverend Grimme, who is more than willing to provide for the sustenance of the members of his church, so long as they obey his edicts and help prop up the theocracy he’s running out there. Both the USA and CSA would love to see him destroyed, but so long as the church continues to buy the loyalty of the populace with free meals (complete with lots of nice, fresh meat) they have an uphill battle.
Conclusion
Of course, that’s not taking into account the vast swathes of territory not under a single national jurisdiction, or the dozens of tiny fiefdoms that have popped up and answer to a single local authority. Of course, nowhere is safe from the horrors of the Reckoning. Really, all that changes is the faces of the bad guys and the shapes of the monsters. Until next time, amigo!
Jim Stearns is a one-armed gunslinger from the swamps of Southern Illinois. In addition to the Ravenloft Corner column at High Level Games, his mad scribblings can frequently be found in Quoth the Raven, as well as anthologies like Selfies from the End of the World and Fitting In, both by Mad Scientist Journal. Follow him @jcstearnswriter on Twitter.
*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands.
Can you tell us how you got into the hobby? Do you have a preference for a particular form of LARP (parlor, Boffer, etc.) What LARPs are you currently involved with? How long have you been LARPing?
I started LARPing with Amtgard, and have always been a bit more partial to boffer games than parlor ones. About ten years ago I lived near a park where I saw people practicing one Sunday. I wasn’t very good at the game, and the park only had about 10 regulars, so I got discouraged by the skill gap.
I am really fond of games that include real world skill and rules augment interactions, like when you can declare a skill usage in a tabletop RPG.
The game I was most recently involved with was New World Magischola. It was the biggest parlor style LARP I have ever been involved with. I had to save up to attend and am not sure when I will be able to afford to go back. I was a bit surprised by how much I liked the experience and would love to attend more games.
Have you ever been the LARP administrator of any sort (storyteller, Game master, etc.)? If so, can you speak to that experience some?
I have never been on staff or helped behind the scenes for a game. It kinda seems like you have to know the right people to get into a position like that.
What is your overall experience as a person of color in the LARP community?
For a long time in my life I managed to not really notice being treated differently. Maybe it has to do with most of my family being White, which in turn meant that most of the other families I knew and therefore friends I had growing up were White too. I was the only Black person in my family, and I think that meant I was sheltered from a lot of things. As I have gotten older I tend to notice more when I am the only Black person in a room, when tropes or cliches about race are slipped into a game, or when stories use fantasy races as a stand in for real world ones to tell stories or create conflict.
That last one probably bothers me the most, because it turns something that still happens today into “fun.” I always get a bit unsettled when a player slips and starts smiling in the middle of what should be a tense or scary scene where they are playing up their characters hate or anger at a fantasy race. I have seen that kind of face on people in real life on people who are aggressing on me who know I can’t do anything about it. It ALWAYS breaks immersion for me, it always takes me out of the game head-space. I wish it didn’t come up as much as it does, but there is always that one person who likes to play the simple and lazy “bad guy” who “hates all” members of any specific fantasy race.
From LARPing.com
In your opinion, what can LARPers do as a community to be more inclusive?
I am not sure there is an easy answer about how to be more inclusive. There are a lot of little things that can add up. Always being open to criticism is one. Far too often I see discussions about problematic parts of a game turn into witch hunts. Speaking up is often treated as an attack on the people who play or the game runners. Th backlash makes even starting the conversations hard.
Not using non-humans as an example of how diverse a game is would be another. If you have to point to the people with pointy ears, the ones with fur, or the ones with green skin to show diversity? Something is off.
Finally, less fixation on “realism” for games that aren’t historical reenactments. The moment that we start playing games, we start using mechanics an rules to shortcut reality. We rarely eat unless it is a long game, we treat bathroom spaces as out of bounds, we use numbers and flags to represent health… The idea that races and by extension race-based conflict and violence are needed for “realism” is a common idea, and one that leads to a lot of shortcuts with writing or thinking about how a game’s reality would be shaped. If we could start imaging worlds where races exist, but maybe racism didn’t or no longer does? Maybe that idea wouldn’t seem so far fetched in the one anymore.
Is there anything you’ve seen in LARP that you wish you would never see happen again?
Yes. I have been lucky enough to not have seen much personally. The worst was when my race and feelings about a subject out-of-game were used to make a joke in-game that was way bigger and more complicated than it should have been. I am not sure what was in the head of the person who start the gag, but in the end multiple staff and players were roped into the joke. The worst part was that I didn’t “get it.” My wife got unsettled by what she thought was someone being malicious and poking at us. She start crying, I sat her down away from game and told her she was probably jumping at shadows.
I told her that and then dragged her back into the game. She was still bothered and we ended up leaving the game about an hour later. We only found out about the joke after game was over. Someone reached out to ask about why we had left, and they asked about a part of the joke I had missed. I had been handed an in-game item, and read what it did while missing the name. As upset as the whole thing made my wife, the way that the people involved closed ranks about it afterward was worse. Staff shut us out of the discussion, I don’t think I had ever felt like so much of an outsider among people I thought were friends before.
Don’t drive people out
If you could add one thing to the LARPs you were involved in, what would it be?
More talk out-of-game about the serious topics people play with in-game. I think LARP has the great potential to teach us of let us explore things that would be a lot harder to talk about in our everyday lives. It doesn’t just happen on its own though, we need to actually work to let it do that. If we treat LARP as only a game, instead of the art or medium that it really is? Then that is all it will ever be. I would love to be able to talk about some of the things I struggle with in real life, and be able to use game as a shared experience that helps others relate.
Our second interview in the LARPers of Color series. Please feel free to share these interviews and contact Keep if you are interested in sharing your experience with everyone. You can email us at admin@keepontheheathlands.com
Keep: Can you tell us how you got into the hobby? Do you have a preference for a particular form of LARP (parlor, Boffer, etc.) What LARPs are you currently involved with? How long have you been LARPing?
Ron: Hi, I’m Ron Leota and I am a larp creator and huge supporter of the hobby. I’ve been larping for about 8 years, roleplaying for 20. I started larping as a way to lose weight and explore deeper narratives in role-playing. I love all forms of larp but tend to play full weekend immersion boffer games. I prefer games that have some combat but make story the focal point. I am not a huge fan of boffer sports but think they’re great for those who enjoy them.
I am currently playing World of Oz full time and occasionally play Alliance LARP. I am currently running Spite: A Science-fiction LARP, Battle!, and a few other unreleased projects with my company NW RPGs. I also host and produce the NW Nerdcast, a podcast all about role-playing.
Have you ever been the LARP administrator of any sort (storyteller, Game master, etc.)? If so, can you speak to that experience some?
I have been running larps for 6 years. I love that experience but it’s also caused me a ton of stress and heart ache over the years. Running games is a fantastic creative outlet and has allowed me to tell stories and present certain levels of activism to my community via the themes explored. Most players are fantastic people but we occasionally see problem players that don’t respect the boundaries of staff and that’s probably the hardest thing for me.
What is your overall experience as a person of color in the LARP community?
In the Pacific Northwest it’s been pretty good. There are still microaggressions, culturally appropriative costuming, and things I’d like to see change but there has been a major cultural shift to weed out some of the worst behaviors. The community is strong and becoming much more diverse. I find that being a PoC isn’t as much of an “exclusive club” as it once was. I tend to do much better than some folks because I am what you call, “white passing”, which affords me some luxuries my more obvious PoC friends don’t have.
On a national level it’s been incredibly hard. Some players have disheartened me to the point of never wanting to run games in certain states as I genuinely fear that I could not harbor the safe and diverse environment that I so highly value in the games I currently run. The stories some of my fellow PoCs have shared about being attacked for voicing a concerns make me thankful I have the community that I do.
Many PoCs felt that discussion groups like Larp Haven were so toxic that we’ve splintered off into our own group to find the support we’re looking for. Horrendous vitriol is thrown at PoCs for “daring to question” things in the community. Even posing questions about diversity has been met with outcry of “trying to take our games” and “SJWs are trying to kill fun”. It’s very sad and has a lot to do with the dominant white male culture of larping in the US.
Fortunately, this very vocal outcry come from a loud minority of players. Unfortunately, this behavior is allowed and condoned by the other members of the community, who’d rather sit silent than stand up for marginalized players. This harbors a feeling of being an “other” rather than a peer and creates the appearance that we’re just not welcome because we aren’t the “right color”.
In your opinion, what can LARPers do as a community to be more inclusive?
Listen when people with wildly different life experiences speak about something you may disagree with but doesn’t necessarily affect you. White players can be great allies if they’d just listen and understand that PoCs face things (daily) that they will never have to face. Learning about those woes and how they bleed into larp is important. Stop using the excuse that “it’s just a game, it’s supposed to be fun.” That’s neat but when your fun is at the expense of other’s cultures you’re not being a very good person and are putting a sign out there that essentially says, “whites only”. That’s what many of us see.
Is there anything you’ve seen in LARP that you wish you would never see happen again?
I’d love to see blatant racism removed from games. Too often “races” in games are nothing more than offensive stereotypes. I feel if your IG races mirror offensive stereotypes of real-world ethnicities than you have creatively failed as a game creator. You’ve taken the lazy way out at the expense of real people and that’s a game I won’t play and will vocally denounce.
We also need to eradicate toxic positivity in the community. Some larpers are devout and faithful to their games, to the point that they won’t just condone but fight for blatantly racist behavior to exist in the game. It’s heart breaking to watch good people be sucked into the mentality that anything negative said about their game is an attempt to destroy it and we must get the torches to attack the “invader”.
If you could add one thing to the LARPs you were involved in, what would it be?
I was the head rules writer for the game I actively play and currently run all the others I’m involved in. I kinda already added the things I want. =)
As a female bodied gamer, character creation can be difficult sometimes. No, I’m not talking about the sexist view that women are bad at math, or that complex rules are too hard. I am talking about the answer to the question that I feel most female gamers or female presenting gamers dread. This loaded six word question that means something different when it is asked of a female presenting gamer.
Question: What Does Your Character Look Like?
Yes, when a male presenting gamer is asked this question it means exactly what it means, no hidden subtext. Does Valeros have brown hair or black hair? What armor is Harsk wearing? What instrument is Lem carrying today? All of these are perfectly normal questions with normal answers. However when this question is asked of female presenting gamers, it usually does not just mean ‘What does your character look like’ but another question instead.
Real Question: Is She Hot/Attractive?
How much skin is Seoni showing? What size are Feiya’s breasts? Is Alahazra’s Charisma high? These are a few of the many subtext questions asked of female presenting gamers. Everyone at the table wants to know if our characters are sexually attractive, and if their characters can get with ours. A fantasy takes over in their minds where they feel if they can befriend our character and get with them, that they can get with us in real life. I know many relationships have come about from first starting an in game friendship (including my own!) but that relies on attraction between the parties being mutual, instead of one sided.
Perils of Attractive Characters:
My PFS character Kita (and crappy photoshop skills!)
Take for example my character Kita. Kita was a Sorcerer in the Pathfinder rules set, so it was beneficial for Charisma to be my highest stat. My first PFS module was The Overflow Archives and I was excited to play in a game at my local gaming shop. In the module there was a section with some fey characters that you could either talk to or fight, and I chose to talk. It was then the party at the table realized my character had high Charisma, and even though they were annoyed I chose to talk instead of fight I was suddenly much more popular. One of the orcs gave me a ride on his shoulders in a flooded part of the dungeon. I got healed almost instantly when I was hurt by the party Cleric.
After the game was over, the Orc player asked me to coffee. I told him I don’t drink coffee so I’d have to decline. Then it was lunch at a restaurant I luckily did not like, so I said no again. Then he asked where I’d like to eat and I walked away, and have not returned to that gaming group. At no point did I learn anything beyond this player’s name, and they knew nothing of me other than my name and that I played a cute female character. They didn’t even ask if I was in a relationship or anything else before making it clear they were looking for a date.
Freedom of Unattractive Characters
Ragin Jane Scarlett, the Woman With No Neck
Conversely to the above, I once played a pirate in the Skulls and Shackles adventure path named Ragin’ Jane Scarlett. She was a Barbarian and guard of her male friend and partner in crime Thomas Stringer. It was often said of Jane that she had no neck, just muscle. She was gruff and unattractive, and had no romantic interest or motherly feelings, and was nothing but platonic towards her adventuring partner. They formed a strong pirate crew and made terror on the high seas for those unfortunate enough to cross them.
No one at this group asked me to coffee, no one flirted with me in character as a veil for out of character. The only ones who made passes at me were a couple NPCs that I scared into submission. It was freeing and refreshing. I’ve played several more unattractive or not specifically attractive tabletop characters, including just playing men instead. I find that most GMs and players leave alone male characters when it comes to their looks and don’t bring it up as often if at all.
Attractive/Unattractive Characters and LARP
Rook (and more crappy photoshop!)
At one point in my LARP career, I played an attractive Brujah named Gianna (not pictured) who was a prostitute in her mortal life, inspired by Ros on the Game of Thrones show. Gigi, as her coterie and bloodline called her, wore short shorts that I shyly wore to game with tights under. I posted a selfie in the shorts after game, proud of wearing them. Almost instantly there were comments from the other players about the naughty thoughts they had and what they wanted to do with me. I did not ask for a review of how I looked or how nice the shorts and tights made my butt look. I deleted the picture because of how uncomfortable the comments made me, but I and many female presenting gamers deal with these comments constantly. Some can’t even post pictures of new Pokemon slippers without commenters asking for nude pictures.
I currently play Rook (pictured above), a Nosferatu that I have written about before. Once when visiting a game, I showed up already in costume. No one flirted with me in character because they found me or my character attractive. I looked unattractive with a gaunt face and giant cloak. I enjoyed an evening being able to be unharassed. Once the game was over, I stood up straight and revealed that my body is in fact female. I had several people whom I did not talk to all game tell me that the RP with me was good. They were all male presenting with surprised looks on their faces that I was female bodied. Up to that moment they disregarded me because they couldn’t see my female body, and I loved it.
The Answer: It Doesn’t Matter!
When I’m asked what my character looks like, I sigh. I am always ready for them to follow up with “Is She Hot?” when I fail (on purpose usually) to mention their attractiveness. I tend to ask them why it matters and most of the time I find that it doesn’t actually matter. These are my experiences, and yours may be different. I feel that if you ask your female presenting friends you’ll find similar patterns of behavior towards their characters. When they play ugly or unattractive characters they will be treated normally. Female characters that are attractive are targeted by others who want to push their fantasies on the character. Perhaps keep this and the follow up article in mind next time you want to ask “Is She Hot?”
— Anna uses she/her pronouns and is an avid LARPer.. Outside of LARP Anna is a feminist and part of the LGBTQ* community. She’s a console gamer, and is the proud owner of two loving cats. She can be found on Twitter at https://twitter.com/squeenoodles
*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands.
This is a series of interviews we’ve done with LARPers of Color to understand the experiences, challenges, and successes people of color have within the LARP community.
Keep: Thank you for your interest in doing this interview with me. I’ve been a big LARP geek since I was in High School, and I’m always excited to get feedback from others in the hobby.
Keep:-Can you tell us how you got into the hobby?:
Morgan: Soooooo, I was a junior in high school, and my best friend was a senior. She was dating an older guy for a couples by now, and he seemed really cool. One day she was like, “Hey, my boyfriend wants me to go with him to his friend’s house for this Vampire thing. I don’t want to go alone. Will you come with me?” I said I would, and that Friday night we went with her boyfriend to this guy’s apartment, where her and I played “Ghouls” for this game called “Vampire: The Masquerade”. I really enjoyed the make-believe aspect because I used to do roleplaying for years online through AOL chatrooms and forums. This made it feel so much more real and something I can easily grasp. After that night I was hooked!
For the New Vampire LARP rules
Do you have a preference for a particular form of LARP (parlor, Boffer, etc.):
After playing various types of games from parlor larps like Vampire: The Masquerade, to weekend long games like Dystopia Rising to even the U.S. blockbuster larp New World Magischola, I really enjoy the one-shot freeform games. Freeform games involve very little barrier-to-entry, meaning that costuming and cost of the game itself is very low or nonexistent, and the game last either 2-4 hours for that night, and that’s it. I don’t get trapped in the mindset of one particular character and I can much more throw myself into drama and chaos because I don’t have an emotional connection to the character like I would with my campaign characters.
What LARPs are you currently involved with?:
The only campaign larp I am involved with currently is Planetfall, which is a weekend-long scifi larp just outside of Austin, TX. And I try to participate in New World Magischola as much as I can, but it isn’t your traditional “campaign” game. Other than that, I am apart of a freeform group that gets together about once a month to play a variety of games, and even sometimes do larp jam sessions that we get together and write games and then playtest them.
How long have you been LARPing?:
I’ve been larping for about 11 years now.
Have you ever been the LARP administrator of any sort (storyteller, Game master, etc.)? If so, can you speak to that experience some?:
When I was with Dystopia Rising, I was a Marshal for a few months, meaning that I was someone players could come to talk about rules, and when I was running NPC shifts, I would either hold the fort down at the desk or take NPCs out for various mods.
For Planetfall, I’m a Referee, which is pretty much like a Marshal for DR. However, we don’t really have NPC shifts for this game, people just volunteer to go away for a bit to be an NPC creature, since the playstyle of the game is very player vs survival/ environment, and focuses on roleplaying. Also, I’m the lead of the Social Team, meaning that a few days after games we try to get people together for “Pizza and Planetfall” for people just to hang out, and on the months between games we try to host another social event because we want to make it about the community aspect. I am also apart of the Inclusion Advisors, which means that myself and the other Advisors come together and discuss issues with the game itself, if there are any, when it comes to anything possibly appropriative or problematic, regarding people of color’s cultures and identities, misogyny, or those within the LGBTQIA spectrum. When it comes to freeform games, I slowly have begun to facilitate games. My first games I facilitated were apart of the #Feminism (an anthology full of nano-games regarding various aspects of the issues women face), and The Great After Party (a fun larp that lasts 3-4s that is a larp about the afterparty of a larp, full of your various larp tropes) by Erlend Eidsem Hansen and Frida Sofie Jansen at Living Games Conference back in May 2016 here in Austin, TX. I then ran Slayer Cake back in the beginning of October, which is written by Kat Jones and Evan Torner. I am also slowly beginning to write my own larps as well in the past year, with my first game (with the help of Sarah Lynne Bowman) called ColorMatch[.]Com, which tackles the ideas of awkward first dates, finding what you are attracted to, and how to deal with fetishes. It’s a fun and short game that lasts only about an hour (if that). I am also working on various other larp projects, that I hope to debut sometime in 2017!
What is your overall experience as a person of color in the LARP community?:
Mostly good, with some bad memories sprinkled through it. I’ve gotten into my fair share of heated discussions about issues in the larp community because the majority of the larp population is cisgendered, white men, who don’t understand the amount of privilege they hold, or care to acknowledge it. There was one fantasy larp down here in Texas that before the game was even open before their first game, I tried to voice my concerns to the game owner about the races he made, and the basis they come from. But what I said fell on deaf ears and a “well, maybe this game isn’t for you”.
I have left games I have played in for years because of slowly being aware of the problematic issues that are within the world design, despite having tons of friends who run and play in the game.
But for the most part, especially those within the freeform community, have been a lot more aware and accepting, and a lot of them have the same concerns and thoughts. If they put something controversial in their games, it is there for a reason. It is for the reason for players to become aware, gain empathy of the situation, and learn what to do with things like it. That’s why I am SO THANKFUL for the #Feminism anthology, because there are tough and difficult ideas that we tackle in the nano-games, but they help so much more with awareness and understanding those mindsets. The one that really sticks out to me is a game called the “Grey Zone” by Siri Sandquist, where the players embody the emotions of a woman who is stuck in the grey zone between rape and consensual sex in a relationship.
In your opinion, what can LARPers do as a community to be more inclusive?:
Listen and understand those who are marginalized and the issues they are seeing and facing. Ask how they, as game designer or other players, can help to make those who are marginalized more included. Active listening and engaging in a conversation, then acting upon that by changing the game, truly helps, because it makes you seem like you truly do care that people who are different than you enjoy the same nerdy hobby you do. A lot of the time when these issues are brought up, they are torn down by people not listening, disregarding the issues as “a cry for attention”, and being complete asshats.
Also, if there is opportunity for people of color (or anyone who is marginalized), to rise within the game staff, I want to tell who larpers of color to do it! I want to tell the women to do it! I want to tell the LGBTQIA folks to do it! Be the change we want to see in our world! Hell, I would love to see larpers of colors writing their own games, be it through normal North American style boffer campaign games, to blockbuster events, to freeform games! Representation matters, especially in a hobby that is so visual like larping is.
Is there anything you’ve seen in LARP that you wish you would never see happen again?:
Yes, and it was within my first few years of larping too. I was playing Vampire: The Masquerade, and my character was raped by a Baali (a type of demon-worshipping vampires), to be impregnated with a demon baby she couldn’t get rid of. And the out of character I was given after the horrific and detailed event happened? “Sorry Morgan, you were the only female at game. It had to be you.” Like, seriously?! Just because I am a woman, I had to be the one targeted for rape, and not have the topic brought up to me beforehand. This memory has been something that has stewed in me for years, and I have written about it finally on my Facebook within the past year now that I am much more comfortable talking about these issues within larps. I really regret being apart of it, however I am also happy that it has happened because I can talk from experience and I have learned from the experience, and advocate against these things ever happening again, to anyone. I am all for scene negotiations, so that everyone consents to the outcome and what is involved.
If you could add one thing to the LARPs you were involved in, what would it be?:
To Vampire: The Masquerade, I hope that it does start adding in the ideas of scene negotiation, and how for people to opt out of the scene. I know various types of V:TM games, like End of the Line and Convention of Thorns, really focus on the ideas of consent based play which I positively adore. I hope the run-of-the-mill World of Darkness games do follow the same light.
For the larp I left, it is getting better with using safety mechanics and check- ins, however the world design is still heavily flawed. It has appropriated so much from other cultures, and the interpretation that player take on the game design is quite disheartening as well. It’s an inclusive community, meaning that it includes pretty much everyone, even those who are toxic or a missing/broken staircase.
For Planetfall, I wish we had more people of color playing. We have a good handful, but I wish there was a way for us to reach out to more people of color to play. I hope that in time we can get more people to join and help us diverse the game more, because I want the game world to really reflect 200 years into the future, where the world itself is one big, beautiful mixing pot.
One thing I would like to add to New World Magischola is games by me, instead of across the country! One can hope, right? Lol
And to the freeform community, I would love to see more larpers of colors become game designers and write games in this field. I am hoping that with freeform growing, that it attracts more game designers to it. The one thing I would change is the availability of the games, because it seems like a lot of larpers do not know about the freeform larp community.
The misery of a year that is 2016 is drawing to a close, and as we all search the horizons of infinity for a glimmer of hope that 2017 will not takes its cues from its predecessor, it is a good time to take stock of our individual states of mind regarding our shared hobby.
This is an exercise in self-assessment and metacognition, a study in ourselves and our reactions. I recommend undertaking this effort in a comfortable and sober state of mind, possibly discussing it with your closest gaming associates or the people who can offer you an outside perspective.
For the purposes of this article, we will be using bleed in the pejorative sense; that is, the state of getting too wrapped up in/involved with in-character (IC) issues or problems, to the point where it is negatively affecting out-of-character (OOC) quality of life. Nordic-style or play-to-bleed is another cooking vessel of aquatic life forms entirely.
It’s a Thursday night. Your local once a month LARP is Saturday. What are you feeling?
A) Woohoo, game this weekend! I’m SO ready!
B) Game is this weekend. Did I get my downtimes sent in? Better check with the ST. Where are my costumes/makeup/props?/All my stuff is packed and ready.
C)Hell, game is this weekend. What is going on, again? Did I even do my downtimes this month?
D) Dammit, game is this weekend. Do I have any good reason to go? I want to go see my friends, but I don’t know if I want to actually go.
E)Game is this weekend? I’m gonna nope right the hell out of that noise.
I’m ready!
If you answered A, please pass GO and collect your $200….unless you are ready to maliciously wreck the game for someone else. We’ll get to that in a moment.
If you answered B, you’re in the same boat as 90% of all the LARPers I have ever met. 5% of the remainder are super-organized and the other 5% will be panicking as they are 30 minutes late leaving for the game site.
If you answered C, you might be getting a little worn down. This might be because life is kicking your ass (and we all feel like we are wearing that Kick Me sign from time to time) or it might be because it is time to do a little self-diagnostic on your enjoyment/investment in the game.
If you answered D, you are definitely getting a little singed around the edges. Is something lacking in the game, the setting, the environment, or your gaming group, or are you/your character just in a neutral phase?
If you answered E, you may actually be burnt out or experiencing an undue amount of bleed.
A – Game is this weekend, yay!
Are you happy to be going, to be portraying your character and spending time doing something you love? If so, fantastic.
Are you happy to be going because you know you are going to be ruining someone else’s plots/plans…and you’re looking forward to enjoying their suffering?
The second answer is not categorically a negative one, believe it or not, as long as it is your character who is going to be enjoying wrecking another character. Part of the inclusivity of the hobby is being able to differentiate between player and character – but you knew that already, or you wouldn’t be here.
This is where you check your investment – does your entire life revolve around the game? Are you okay with that state of affairs if that is the case? Do you need to take a step back and reassess your investment and involvement? Are you living for the game, or is it a fun activity you enjoy with great enthusiasm? Have fun, but keep things in perspective.
B – Game is this weekend. Did I get my downtimes sent in? Better check with the ST. Where are my costumes/makeup/props?/All my stuff is packed and ready.
I’m ready!
As I said earlier, this is the area where 90% of the gamers of my acquaintance fall. The spectrum is basically spread out between “oh gods where is my everything” and “everything is here, in its proper place, repaired/polished/updated, and I’ve communicated with my DM/ST in triplicate.” If you are one of the people towards the neater/more organized end of the spectrum, please write a blog post and share your witchcraft with the rest of us.
You’re looking forward to the game, but you are keeping your other priorities in mind and in balance. This is a good place to be. Do you want to be more involved with the game? Do you see an opportunity for improvement, and want to help? This might be the time to reach out to your ST or DM and ask if they need any help, or let them know you are willing to volunteer.
C – Hell, game is this weekend. What is going on, again? Did I even do my downtimes this month?
This is the beginning of the singed edge. You may be going through a phase where life is interfering with your ability to game as much as you would like – and it happens to all of us. Maybe your work or class schedule changed, maybe you got involved in a new hobby that requires more time, or family/friends issues demanded priority over your gaming hobby. All of these are perfectly normal, perfectly respectable reasons to have slightly detached from the game, and a healthy, supportive gaming crew will work with you to make sure you can come back when circumstances change.
On the other hand, you might be in a low phase with your gaming experience, such as recovering from a loss of a character, or the completion of a huge storyline. This is either a recovery phase or a spot to take stock of your away-from-game commitments and responsibilities, to see if you need to reprioritize your involvement.
Have you reached a point where you are obsessing or brooding over your character’s frustrations and taking them on as your own? This is a potentially toxic level of bleed, but it can be handled if you recognize it early enough to take a step back and reevaluate your level of involvement with the character. It’s way, way too easy to fall into the trap of 24/7 role-play, especially in these days when it’s more work to get truly away from instant communication than most folks realize – and no one wants to snub their friends because they need a break from being in character all the time. Some people end up blurring the lines between player and character, and that can be incredibly awkward, frustrating, embarrassing, and frankly psychologically damaging – the bad kind of bleed.
Alternatively, this may be the spot you are in if you are in the process of returning to an ongoing game or campaign after taking a break, voluntary or otherwise. If that is the case, I recommend speaking to your DM or ST one-on-one and getting a general feel for the game state, to see how you can best reintegrate with the group. You can also look at this spot as a chance to debut a new character and start fresh.
D – Dammit, game is this weekend. Do I have any good reason to go? I want to go see my friends, but I don’t know if I want to actually go play.
I lied, I’m not ready.
If this is your feeling one random Thursday, you might just be having a bad week/month and don’t have the social energy to get into character and deal with plots and connivery and such. That’s cool – as a truly devoted introvert, I feel you. Stay home, cuddle your pets/sweetheart/favorite fuzzy blanket, watch TV or murder pixels or read a book. Do whatever makes you feel better.
If this happens two months in a row, it’s time to reassess your involvement in the game. Have you been doing too much role-playing? Especially in an Org game, or any other avenue that can lead to 24/7 play, it can begin to feel like an endless pressure to be in character all the time, and that’s exceptionally draining. Have you had an in-character crisis that has ended badly and you need to take some time to deal with the emotional fallout? That’s okay too. Are you frustrated because your character can’t seem to accomplish anything and you are beginning to feel like you are just going through the motions? This is a time for a calm and rational discussion with your DM or ST, which brings me to my next point.
This is going to be an unpopular statement, but hear me out – this can also be a sign that you are not a good fit for the game. There are times where personalities just do not mesh, or personal issues (and we’ve all got them, anyone who says otherwise is lying) prevent us from fully joining in with the game or group of people. Maybe, especially in a horror setting like Vampire or anything Lovecraftian, there are events in your own life that make the setting uncomfortable for you, despite your ardent desire to play. Maybe you are part of a group where the expectation of involvement/commitment/investment is WAY higher than you can afford, financially or temporally or emotionally.
Make Friends, not Vassals
If you have made friends in your gaming hobby (and I sincerely hope you have!) see about hanging out with them away from a gaming setting, to just BS and be friends without character sheets or dice involved. Grab a beer or a coffee or see a movie or try a new restaurant. Be friends, not only friends-who-game-together. Maybe they have some insights that can rekindle your enjoyment in the game. Maybe you’ll discover that they also have a passion for watercolor paintings of bonsai or collecting esoteric cheeses – whatever your non-gaming passions are.
E – Game is this weekend? I’m gonna nope right the hell out of that noise.
You’re as burned as Anakin Skywalker after the duel on Mustafar.
This is where communication – and for the sake of clarity, I am going to reiterate that all of this is meant to be taken and performed out of character – is truly crucial. If literally everyone in your game is having a fantastic time, constantly and consistently, and you always feel like your own experience is lacking, TALK TO YOUR FELLOW PLAYERS AND YOUR DM/ST. Ask them, away from game and in a neutral setting, if there is something that needs to change about your playstyle, or if there is a fundamental misunderstanding about a key part of the game that you have missed, or if you joined the game with X expectations and are seeing Y results.
Part of being a responsible, emotionally mature, and informed player is realizing that sometimes the problems are not external, but internal. Sometimes, players just do not fit, and it’s unfair to the rest of the group to consistently be asking them to bend to your will and preferences. Want to do a fade-to-black (FTB) when a scene is getting too intense? I am 100% right there with you and will speak up for you if I see you getting uncomfortable. Invoke FTB every single time heightened emotions get involved? I will be less sympathetic.
What it comes down to is this – if you have left multiple game sessions with headaches and grumbles, truly having not enjoyed yourself, and you have reached out to try to make things better and not seen any improvement, maybe you need to reconsider if you are a good fit for the game. It is a sign of maturity and good self-awareness to realize when, despite best intentions, something is just not going to work. Like the old commercial said, “Know When To Say When.”
I will leave you all with this final thought –
We’re all part of this hobby, one giant dysfunctional family, and there’s always going to be situations that make us uncomfortable, people we don’t like, and constraints that we have to work around – be they psychological, financial, temporal, or otherwise – but we’re all here to play a game, and those challenges can actually strengthen us as people.
The biggest difference between our giant dysfunctional family and the other type is that you can always choose to walk away from this family if you realize it’s no longer the right one for you. We will miss you, but there’s always a seat at the table if you decide to come back.
2016 has been a bitch of a year. Let’s make 2017 our bitch.
In loving memory of Carrie Fisher, everyone’s favorite Princess,
Mandatory Credit: Photo by Marion Curtis/StarPix/REX/Shutterstock (6196713x) Carrie Fisher with Dog Gary 54th New York Film Festival Screening of HBO’s Documentary ‘Bright Lights’, USA – 10 Oct 2016
May the Force be with you!
Georgia is a fervent convert to being a gamer, having come to the gaming world later than most. She is a diehard World of Warcraft player, an enthusiastic Vampire: the Masquerade LARPer, and a neophyte player of Exalted, 3rd Edition. The game that solidified her love of tabletop games was a legendary Star Wars: Saga Edition game that consumed most of her life for three years and provided an introduction to her husband. When she is not throwing dice or murdering pixels, she is often found working on her urban fantasy novel, cooking anything that does not resist being thrown into the pot, and attempting to make a living as a freelance editor. She lives in Tacoma, Washington, with her husband and feline overlords. She can be contacted through Facebook via her page, In Exquisite Detail.
*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands.