Five Hidden Benefits of LARP: Social Skills

Ask people why they LARP, and they usually answer roughly the same. The most common answer is their own form of “because it’s fun” or “because my friends do it” and both of those answers are great. Did you know there are actual benefits to LARPing in addition? Examining LARP shows there are many benefits to it that are hidden just beneath the surface. In this series of articles five of these hidden benefits will be expanded upon and detailed. For more information check out the other articles on Education, Networking, Health, and Creative Outlets.

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Have you ever heard the phrase “fake it til you make it?” That phrase is more true than you may think. Many social skills can be gained through role-playing as a character who is more socially adept than you are. You will become more confident and more empathic through your characters. We’ll be exploring exactly what that means below.

 

“You Talkin’ To Me?”

Credit to ryanmcguire on PIXABAY
Not what I was originally going to put here, but I couldn’t keep this picture to myself after I found it.

 

While talking to yourself in a mirror (ala the scene Taxi Driver) is good practice, nothing beats real human interaction for practicing talking to people. When you play a character or NPC that exudes confidence, it will start rubbing off on you. Interacting as the super confident Sept Alpha will help you the next time you have a business meeting or job interview. Giving out orders as the Seneschal of the city can help you be in charge of others at your job. Mediation in a scene can help you learn to accept less than perfect situations that arise.

 

Leading in character at LARP with no out of game risks is great practice for leading in real life. You won’t get fired from LARP for making risky choices in game, so you can try them out in a safe environment. It helps you gain confidence in your decision making, and learn what you need to improve. Having to speak during a scene that is focused on you helps you improve your ability to do so outside of game. It also helps you learn to withstand the pressure of having all eyes on you. Entering into mediation to resolve a scene faster helps you learn to do it in real life. It helps you learn to negotiate for things in real life and accept that you’re coming out relatively equal instead of completely on top.

 

It also helps you cope with losing. In a safe environment like this you can learn to cope with losses and be ready to cope with them in real life. Losing in LARP has basically no real life consequence whatsoever. Losing things or people in real life hurts, but learning to cope with it can greatly help you heal and move on.

 

I Feel You

Feels Guy from Know Your Meme
Feels Guy feels you too

 

LARPing can also make you more empathic and supportive of your friends. By slipping into another role it allows you to get a glimpse of a different worldview. Maybe you played a Catiff in a Camarilla city and got a taste of discrimination based on nothing but how you were born (or made in this case). Maybe you played a male Black Fury and you experienced some gender-based discrimination. While playing one of these will not give you exact mirrors of real issues, you will start to understand the discrimination some of your friends face.

 

By taking on these differing personas, you can begin to understand the people around you. Maybe that Catiff is angry and protests her treatment by the Camarilla around her. Maybe that Black Fury rails against the system, or breaks ties with it entirely. Through these experiences you grow more sympathetic to their real world parallels. The expansion of world view through LARP has changed many people. Some of my best friends self-admitted to being homophobic, sexist, racist, misogynistic awful people.  Through LARP (and actual education, LARP isn’t a miracle worker) they gained a better sense of others and viewed them as people too.

 

LARP not only makes you more empathic, but also more supportive, which helps you and the people around you. When your friends have a bad time, you’re more aware and able to help them because you’re more empathetic. This works both ways too, because your friends will also be more empathetic. The support network that LARP provides can be crucial for some people. While LARP is NOT a replacement for professional therapy and medication, it can help to have friends to talk to.

 

What LARP Can’t Do

Credit to tnamd on PIXABAY
Dressing as Sweeny Todd doesn’t give you a cosmetology degree, or make you into Johnny Depp.

LARP is not a cure-all, a magical confidence machine, or a replacement for therapy. While you can become more socially skilled, it doesn’t mean you don’t have to try to become those things. It does not just magically happen nor does LARP ‘fix’ actual mental or social disorders. The benefit involving LARP however is it makes trying take less effort. You’re put in the shoes of different people more often, and you hear stories of other players and characters. You become exposed to 100% risk-free chances to step up, speak out, and change your mind. Through these scenes and chances, you can become more confident or more empathic if you try.

 

Be sure to check out the other articles on Education, Networking, Health, and Creative Outlets for more ways that LARP can benefit you!

Anna uses she/her pronouns, is an avid LARPer, and on weekend when she isn’t being a vampire or werewolf she treks out to the woods to beat up her friends with assorted plumbing supplies and birdseed. Outside of LARP Anna is a feminist and part of the LGBTQ* community, console gamer, and is the proud owner of two loving cats with three eyes between them. She can be found on Twitter and on Facebook.

 

Five Hidden Benefits of LARP: Education

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Ask people why they LARP, and they usually answer roughly the same. The most common answer is their own form of “because it’s fun” or “because my friends do it” and both of those answers are great. Did you know there are actual benefits to LARPing in addition? Examining LARP shows there are many benefits to it that are hidden just beneath the surface. In this series of articles five of these hidden benefits will be expanded upon and detailed. For more information check out the other articles on Networking, Health, Social Skills, and Creative Outlets.

Wait, LARP helps you LEARN!?

Did you know that during the Civil War, if a lady was unmarried and under thirty, she was never to be in the company of a man unchaperoned? Except for a walk to church or a park in the early morning, she was not supposed walk alone; and should have always been accompanied by another lady, a man, or a servant. How about in 1240, Mongols led by Batu Khan sacked Kiev and killed 48,000 people? Do you know the date the first Black Sabbath album came out? Roughly how many nightclubs there are in the United States? The German word for ‘sorcerer’?

 

HEXENMEISTER
It’s this, by the way.

Facts, Trivia, and Practical Knowledge

The questions above are things that I learned for the characters I’m playing now.  I play in Underground Theater, which  I’ve only started playing in the last two years. In such a relatively short time period I have learned so much unrelated to LARP specifically because of LARP. For LARPs based in the real world, you end up learning tons of trivia and other fun facts that you can bring out at parties or trivia night and discuss with friends. For boffer LARPs, you may end up researching different weapon types or clothing styles of a particular era. You may even learn how to write some words in another language. When I played a survivalist who would be up at dawn to explore, I researched on different animal tracks so I could identify trails, so I knew if I might run into a dangerous animal, or just a deer.

 

Credit: Antranias at PIXABAY
Or this “human” creature that I’ve heard about.

Expanding Worldviews

Another facet of the educational aspects of LARP is the challenge to your worldview. You will meet many people who have a worldview different than your own, and it can help to expand yours.

Because of where I live and where I grew up, nearly everyone I knew growing up was white. My schools were primarily white or Hispanic students. Most came from lower-middle class, mostly from families where the parents worked in manufacturing or retail. I had a couple of out LGBTQ* friends but I didn’t really know what that was all about. I didn’t know any of the PoC at my school as close friends or even acquaintances.

Even when I went to college my worldview didn’t expand too much at first, but then I joined a D&D game and the DM was always going LARPing. Eventually I decided to check out this LARPing thing and I was hooked! Now I have so many friends who are LGBTQ*, myself included! Not all of my friends are white, and I consider myself much more receptive and accepting of differing world views.  I realized that ultimately we’re all people and we share a common love of the game.

When you’re at LARP, you realize that despite all of their other differences, everyone there likes to LARP and you can talk to them about LARP. Being around them when character is broken, at afters, or social events lets you gently become educated on what life is like for them. When you add these friends on social media after the game you get to see what they go through. You learn what they like and what they dislike, which tends to leave you more open to accepting the differences.

 

Credit 3dman_eu at PIXABAY

However LARP will not help you accept using 7 different fonts on the same sign.

What Else Can I Learn?

There are so many more ways that LARP can educate you, but this is an article and not a textbook. Researching for a character can help you learn more about the world in which we live, and inspire you to educate yourself further. LARP can also help you expand your worldview and make you more open to becoming accepting of other races, religions, gender identities, sexual preferences, relationship types, and even simple stuff such as music preference. Be sure to check out the other articles on Networking, Health, Social Skills, and Creative Outlets for more ways that LARP can benefit you!

Anna uses she/her pronouns, is an avid LARPer, and on weekend when she isn’t being a vampire or werewolf she treks out to the woods to beat up her friends with assorted plumbing supplies and birdseed. Outside of LARP Anna is a feminist and part of the LGBTQ* community, console gamer, and is the proud owner of two loving cats with three eyes between them. She can be found on Twitter and on Facebook.

Is She Hot? The Question Female Gamers Dread

As a female bodied gamer, character creation can be difficult sometimes. No, I’m not talking about the sexist view that women are bad at math, or that complex rules are too hard. I am talking about the answer to the question that I feel most female gamers or female presenting gamers dread. This loaded six word question that means something different when it is asked of a female presenting gamer.

 

Question: What Does Your Character Look Like?

Yes, when a male presenting gamer is asked this question it means exactly what it means, no hidden subtext. Does Valeros have brown hair or black hair? What armor is Harsk wearing? What instrument is Lem carrying today? All of these are perfectly normal questions with normal answers. However when this question is asked of female presenting gamers, it usually does not just mean ‘What does your character look like’ but another question instead.

 

Real Question: Is She Hot/Attractive?

How much skin is Seoni showing? What size are Feiya’s breasts? Is Alahazra’s Charisma high? These are a few of the many subtext questions asked of female presenting gamers. Everyone at the table wants to know if our characters are sexually attractive, and if their characters can get with ours. A fantasy takes over in their minds where they feel if they can befriend our character and get with them, that they can get with us in real life. I know many relationships have come about from first starting an in game friendship (including my own!) but that relies on attraction between the parties being mutual, instead of one sided.

 

Perils of Attractive Characters:

My PFS character Kita (and crappy photoshop skills!)
My PFS character Kita (and crappy photoshop skills!)

Take for example my character Kita. Kita was a Sorcerer in the Pathfinder rules set, so it was beneficial for Charisma to be my highest stat. My first PFS module was The Overflow Archives and I was excited to play in a game at my local gaming shop. In the module there was a section with some fey characters that you could either talk to or fight, and I chose to talk. It was then the party at the table realized my character had high Charisma, and even though they were annoyed I chose to talk instead of fight I was suddenly much more popular. One of the orcs gave me a ride on his shoulders in a flooded part of the dungeon. I got healed almost instantly when I was hurt by the party Cleric.

After the game was over, the Orc player asked me to coffee. I told him I don’t drink coffee so I’d have to decline. Then it was lunch at a restaurant I luckily did not like, so I said no again. Then he asked where I’d like to eat and I walked away, and have not returned to that gaming group. At no point did I learn anything beyond this player’s name, and they knew nothing of me other than my name and that I played a cute female character. They didn’t even ask if I was in a relationship or anything else before making it clear they were looking for a date.

 

Freedom of Unattractive Characters

darkestdungeon.com
Ragin Jane Scarlett, the Woman With No Neck

Conversely to the above, I once played a pirate in the Skulls and Shackles adventure path named Ragin’ Jane Scarlett. She was a Barbarian and guard of her male friend and partner in crime Thomas Stringer. It was often said of Jane that she had no neck, just muscle. She was gruff and unattractive, and had no romantic interest or motherly feelings, and was nothing but platonic towards her adventuring partner. They formed a strong pirate crew and made terror on the high seas for those unfortunate enough to cross them.

No one at this group asked me to coffee, no one flirted with me in character as a veil for out of character. The only ones who made passes at me were a couple NPCs that I scared into submission. It was freeing and refreshing. I’ve played several more unattractive or not specifically attractive tabletop characters, including just playing men instead.  I find that most GMs and players leave alone male characters when it comes to their looks and don’t bring it up as often if at all.

 

Attractive/Unattractive Characters and LARP

Rook (and more crappy photoshop!)
Rook (and more crappy photoshop!)

At one point in my LARP career, I played an attractive Brujah named Gianna (not pictured) who was a prostitute in her mortal life, inspired by Ros on the Game of Thrones show. Gigi, as her coterie and bloodline called her, wore short shorts that I shyly wore to game with tights under. I posted a selfie in the shorts after game, proud of wearing them. Almost instantly there were comments from the other players about the naughty thoughts they had and what they wanted to do with me. I did not ask for a review of how I looked or how nice the shorts and tights made my butt look. I deleted the picture because of how uncomfortable the comments made me, but I and many female presenting gamers deal with these comments constantly. Some can’t even post pictures of new Pokemon slippers without commenters asking for nude pictures.

I currently play Rook (pictured above), a Nosferatu that I have written about before. Once when visiting a game, I showed up already in costume. No one flirted with me in character because they found me or my character attractive. I looked unattractive with a gaunt face and giant cloak. I enjoyed an evening being able to be unharassed. Once the game was over, I stood up straight and revealed that my body is in fact female. I had several people whom I did not talk to all game tell me that the RP with me was good. They were all male presenting with surprised looks on their faces that I was female bodied. Up to that moment they disregarded me because they couldn’t see my female body, and I loved it.

 

The Answer: It Doesn’t Matter!

When I’m asked what my character looks like, I sigh.  I am always ready for them to follow up with “Is She Hot?” when I fail (on purpose usually) to mention their attractiveness. I tend to ask them why it matters and most of the time I find that it doesn’t actually matter. These are my experiences, and yours may be different. I feel that if you ask your female presenting friends you’ll find similar patterns of behavior towards their characters. When they play ugly or unattractive characters they will be treated normally. Female characters that are attractive are targeted by others who want to push their fantasies on the character. Perhaps keep this and the follow up article in mind next time you want to ask “Is She Hot?”


Anna uses she/her pronouns and is an avid LARPer.. Outside of LARP Anna is a feminist and part of the LGBTQ* community. She’s a console gamer, and is the proud owner of two loving cats. She can be found on Twitter at https://twitter.com/squeenoodles

*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands.

How Console Mods Help New People Enjoy Gaming

 

 Note: This article contains a picture of a doodle drawn spider from an old internet meme.

 

2016 was a big year in gaming for Bethesda fans. At E3 2015, they announced mod support for PS4 and Xbox One users for Fallout 4. Additionally when Skyrim Special Edition was annouced it also would come with mod support.  Finally, console gamers could have a taste of the modding fun! Mods are responsible for things like this My Little Pony dragon replacement mod for Skyrim, or this one that turns the trolls in game to internet trolls. Finally, us console gamers can be one step closer to the glorious “PC master race” that has eluded us! But console mod support has another unintended benefit: those with phobias and disabilities can now join in on the fun.

 

Anti Phobia Mods  

Source: Bethesda and yrock1234
Doodle spider added for effect. He’s sad!

There are many, many, phobias and many degrees to which those phobias affect those who suffer from them. Some people just need to kill the spiders they see, while others may be so paralyzed that they can’t do anything. It’s never fun to have a phobia accidentally triggered, even more so when you spent up to 60 dollars on it and can’t get a refund. Your copy of Fallout 4 or Skyrim may sit on the shelf or in your hard drive gathering dust because you didn’t realize one of your phobias was in the game.

 

Luckily, with the added mod support, many users like Joescreamatorium and yrock1234 have created texture replacement mods to replace things like bugs, zombie-like ghouls, crabs, and spiders with non-triggering textures for other creatures in the game. User yrock1234 even went so far as to replace the items dropped by the insects with same-effect items that fit with their new textures. The bears they replaced the spiders with (shown below) now drop beehives instead of spider web sacs that have the same in-game effects. Clever!

 

Cirosan’s Full Dialouge Interface Mod

Source: Bethesda and Cirosan
The Zhongwen language mod hard at work, making The Vault-tec Salesman no less annoying.

User Cirosan made Fallout 4 specifically more inclusive by adding a mod to ‘fix’ the dialogue system. In the unmodded version of Fallout 4, you don’t actually get to see what your character is going to say. Instead you see a rather general prompt, like THREATEN or ASK FOR CAPS. Sometimes you can be more or less of a jerk than you intend. With this mod the text your character speaks is clearly shown on screen for all four dialogue options, eliminating the guesswork. No wondering what sarcastic or emotional thing your character would say. Their mod is available in TEN languages at the time of writing, and they seem to be working on more.

 

This mod is amazingly inclusive, because it helps people who have trouble picking up on social cues, such as those on the Autism spectrum. I am not on the spectrum but I sometimes have trouble sometimes picking up on the cues. You see exactly what your character is going to say displayed on the screen, with an [emotion] tag associated. For those who have trouble processing spoken language, this mod is awesome. 

 

Source: Bethesda and https://www.youtube.com/watch?v=JTgu3Svbo3g
The modder did not upload any images, so this is a screenshot taken from The Gameplay TV.

LGBTQ* Family Mod

On the LGBTQ* side of things, Skyrim doesn’t really need any modding.

For romances in Skyrim, as in Fallout 4, any eligible NPCs that can participate in the relationship/marriage system will marry your character regardless of gender. Neither game makes any big deal of your character choosing to be with male or female NPCs. You are also not ‘locked in’ to whichever type you choose and can change throughout the game. However in Fallout 4’s opening few minutes, your character is defined by experiences with their opposite-sexed partner and their child in a heteronormative fashion.

 

User Overseer777 has modded a way around this by changing all references made in-game to the spouse and changing the beginning to have your spouse’s in-game model match the sex of yours. Heteronormativity is a problem in gaming, with most games only option for opposite sex relationships. It is amazing that Fallout 4 and Skyrim are not heteronormative, and this mod helps seal the deal.

 

 

Source: Bethesda
OOOH YEAH!

Game mods can be sources of absolute hilarity, cool new content, all the cheats you could want, and more. Mods are also a great resource for making games much more friendly and inclusive for everyone. In the future, I hope that other developers begin to support modding on consoles. Modding is making gaming more accessible for everyone, and that’s a good thing. Besides, who doesn’t want to be able to turn their in game enemies into Macho Man Randy Savage? I know I do!

 


Anna uses she/her pronouns and is an avid LARPer and console gamer. On weekends when she isn’t a vampire she treks to the woods to beat up her friends with plumbing supplies.  Anna is a feminist, part of the LGBTQ* community, and is the proud owner of two loving cats. Anna is on Twitter at https://twitter.com/squeenoodles

SUPPORTING INCLUSIVITY IN GAMING

werewolf-coverLast Thursday I received my advance PDF of Mind’s Eye Theatre Werewolf: The Apocalypse, this post was informed by some preliminary reading of that book which made me happy with some of what the writers addressed. The rest of this post will not exclusively be about By Night Studios, but I want to call them out for moving things in the right direction and striving to be one of the more inclusive gaming companies on the market. I think this comes from the form of gaming in question. In some ways, LARP is an atmosphere where inclusivity, and safety, are much more present. You have larger groups, and often groups engaged in physical storytelling.

I got asked the other day what inclusivity in gaming means to me.

Inclusivity means having a game world that reflects reality in its diversity. Inclusivity means an openness to thought, to writing, to characters that walk a spectrum of identities. Inclusivity means a game culture that welcomes players and encourages them to engage in world building in a self-reflective way, but also in a way that acknowledges a plurality of vision about the purpose of gaming. Inclusivity means trying to find a way to engage, support, and empower any player that walks through the door, if their goal is to support the collaborative process.

inclusivity
Borrowed from Dreadful Games

Storytelling and gaming are essential elements of our being. When I engage in stories that challenge my perceptions, that encourage me to think, to expand, to reflect, that is what I search for. I want everyone to have that chance, to be included if they want to be included. I want anyone that picks up a book I write, or a plays a game I play, to feel like they could make that their core pastime. Collaboration requires maneuvering with, and for people. Inclusivity embraces that challenge with the goal of trying to open the door so that all people, voices, and thoughts are heard, considered, and added to the collective memory, the shared myth.

Inclusivity in gaming is a process that can start from the ground up, or, from the top down. What, in this case, do I mean by top down? I’m talking about from the game company themselves. From choosing writers, to tapping artists, all the way up to developers, a desire for and a strong commitment to inclusivity impacts their games in ways that ripple throughout their fan communities. That isn’t to say the job of inclusivity is only on the developer side, but they have a role to play. (hah, no pun was intended but I’m going to keep it now I’ve noticed it)

Actions both subtle and obvious help to encourage an atmosphere of inclusion in a game. Let’s run through a few of them.

PRONOUN USAGE: White Wolf was one of the first companies to use the female pronoun in their books. This is one of those subtle decisions that can have a huge impact. Having she sets the tone that women, just as much as men, can be the standard gender for roles in the World of Darkness. That was 1991, and a pretty big deal in that day and age. Today using she is less trendsetting, and is still powerful. At the same time, using gender neutral and gender ambiguous pronouns can indicate an attitude of acceptance of all gender identities, both for players and for characters. If reading through a book and a signature character is a 3-dimensional figure who happens to be gender queer as part of their identity, it represents some of the diversity within our world.

SAFETY AND CONSENT RULES/STANDARDS: Consent is an important part of the social contract of gaming. Players consent to sit around your table, or embody characters in LARP, and they need to continually be provided the option to opt-in or out of story elements that could hurt them as players. By Night Studios is doing well in this department, in the MET Vampire book this concept is treated with respect and given decent coverage. In Werewolf? They’ve done even better, pages 19-20 cover several concepts that are essential to supporting player safety and encouraging behavior that ensures it. They discuss Bleed, Personal Responsibility, Sportsmanship, and techniques of storytelling that support player comfort like Fade to Black and Time Stops. For those of us who have been around the LARP world for a while we’ve seen a lot of discussion on these things, and it is essential to have them front in center in a game book.

kadira
Kadira by Bryan Sime: From Ki Khanga

REPRESENTATIVE IMAGES: Recently Wizards of the Coast received some soft praise for having one of their signature characters be a black woman. This is good, and needs to continue. What is also praise worthy is that the character is wearing, basically, sensible armor. There is also the awesome new game, Ki Khanga which is set in a fantasy world based on Africa. Games like this, and games that incorporate honest representation are part of the process to make games more inclusive. Representation matters, just as with gender, characters with similar looks and ethnic identities to players help to give them role models. They also give players with different identities a chance to see awesome characters that do not look like them, which I believe has an impact on how people are seen in one’s day to day life as well.

SUPPORT FOR PLAYERS WITH DISABILITIES: This I feel, is at times the area that we have the most opportunity for growth and development of new strategies for support. One of the concerns I’ve had with the newer White Wolf books is their size. These books are 500, 600, 700 pages long in one volume. I struggle to hold him in my hands and this is due to a very moderate problem with grip, probably caused from my military service. Thankfully I have pdfs and other electronic versions of these books I can read as well, but it would be amazing to have some other technology to support our gamers with other disability concerns. Some of this is built into our new devices, but that only goes so far. I’d like to hear some feedback on what sort of devices, support, or ideas could help in this area.

Here is my take-away. We are doing better as a community, partly due to the benefit of Kickstarter and other forms of crowd-funding that allow for smaller projects to get off the ground. We can do better, though. That should not be taken as a critique, just a fact, we can always do better, we can always work to be compassionate and supportive and inclusive and we should always strive to be so. What games do you think are the most inclusive? How do you ensure a sense of inclusivity in the games you create or the games you play?

Josh is the Admin@KeepontheHeathlands

*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of  any other Author of Keep On the Heathlands.

IS THIS REAL LIFE? NO, IT’S JUST FANTASY – CHECK YOUR CRUSADES AT THE DOOR

*Note, all opinions are the opinions of their respective Authors and may not represent the opinion of the Editor or any other Author of Keep On the Heathlands. In the future, this note will append all articles. 

 

Many of us, I dare say even most of us, indulge in role-playing games as a cheap and effective form of escapism. Whether it is crowding around a dilapidated table with far too much caffeine and crunchy goodness, or getting dressed to the nines on a Saturday night to go hang out at a planetarium or a VFW hall, we make the conscious choice to go be someone else for a few hours out of our busy lives.

 

So, you’ve decided to go be someone else. Groovy. You have your character sheet, your costume, and your desire to go wreak havoc. Did you remember to NOT pack your pet social agenda?

 

Every character should have something they believe in, something they are willing to fight for or about. It makes them more real and believable, more a person and less a collection of dots on a page. True Neutral characters (using the Gygaxian alignment system) are really hard to play and even harder to identify with. The key is choosing the right motivating force to maximize enjoyment for the player group, not just to get your own personal rocks off.

motivation
What is your motivation?

Around a gaming table or at a LARP venue is not the place for your day-to-day crusades.

No matter what your personal vendetta-against-the-world is, it doesn’t need to impinge on anyone else’s enjoyment of the game unless it is in character and contributes something to the shared story as a whole.character-sheet

A character that is nothing more than dots on a sheet with an axe to grind and an agenda to forward is not fun to play with. Beliefs, crusades, convictions, or interests squished together with XP dots should not, and more to the point, do not, a character make. That’s a basis of a character that is waiting to be fleshed out.

Immersion is also known as “suspension of disbelief” and is crucial to the role-playing experience. Intentionally interjecting out of character concerns into a scene or genre where they are not applicable is a very good way to break that suspension, and this is an issue that is becoming more and more prevalent in these contentious and socially-charged modern nights.

 

Let me explain that a little bit. If I am sitting down and playing a half-elf rogue with chaotic evil alignment, in a high fantasy setting, that half-elf rogue is not going to give a flying goblin’s damn about third-wave feminism.

 

A three-thousand year old vampire is going to be either incredibly confused by, amused by, or completely blasé towards the entire concept of gender fluidity. (Especially if they know any Tzimisce.) Worthy of consideration is the fact that various cultures and societies have wildly varying definitions of gender and societal norms than the Western/Western European cultures that many RPGs are based upon, particularly if you are looking backwards in history and taking a static view from the time of the vampire’s creation.

 

annie_kenney_and_christabel_pankhurst

Allow me to present a positive example of bringing a modern crusade into game in an appropriate and entertaining fashion.

There is a young lady in Underground Theater who played a relatively young vampire (under 100 years old, I believe) whose character, in life, was a passionate suffragette and enthusiastic patriot. It was entirely in character for her to bring up feminist perspective and interpretations of events. That was an AMAZING character who spawned a TON of interesting IC interactions, because seeing her talk about women’s rights to a two-thousand-year-old Roman Centurion was really something else. She also enthusiastically called out the Elders who advocated for monarchy over democracy. It was fantastic!

 

I have also seen an entire game grind to a halt because of what I have termed the “weather report” phenomenon.  Presented for your edification:

 

Character A: Hey, B, have you seen the weather for tomorrow? I need to know what kind of gear to bring.

 

Character B: Well, as a *insert adjective indicating some aspect of identity* person, I think it’s going to rain.

 

Now, unless that adjective indicating some aspect of their identity is something that is actually germane to the conversation, i.e., a meteorologist or a druid, that adds nothing to the conversation and just slaps the other participant in the face.

 

Scene: Three Werewolves outside of a pack meeting, casually discussing plans for taking down a Black Spiral Dancer hive.

black-furies

Character A: Hey, B, what do you think the weather is going to do tomorrow? I need to know what kind of gear to bring.

Character B: Well, as a gender-fluid Black Fury Metis, I think it is going to rain. We should be ready to get muddy.

Character C: He just asked you for the weather report, dude.

Character B: And as a gender-fluid Black Fury Metis, I gave him the weather report.

 

Players A and C walk away from Player B, who congratulates themselves on raising consciousness or some such thing, completely ignorant of the fact that they may have alienated Players A and C by waving that banner constantly. End Scene.

 

This is a slightly altered version of a real conversation that I have seen happen more than once.

 

A key point to consider: You can alienate characters all day, every day. The key thing will be to not alienate players, since players are the lifeblood of a game. This may be a good time to step aside, out of character, and do a temperature check to make sure that context isn’t becoming blurred. A quick aside, less than thirty seconds, can smooth a lot of ruffled feathers.

 

As shown in the first example, there are ways to wave your banners effectively and without breaking immersion – you just have to build your character’s backstory in such a way that that particular issue becomes prevalent without beating people over the head with it. It requires a lot of thought and consideration, which should deepen the player’s insight into their character and make them even more believable and real.

 

The second example is almost belligerent in its emphasis on the snowflake aspect, which does tend to be alienating if that is the only aspect of the character that really comes into play. No one is going to remember that Black Fury as the one who took down a BSD on their own; the player has forced that one aspect of their character to be the primary one.

 

As a whole, I have never met a more inclusive, welcoming group  of people than the LARPing community – hell, increasing inclusivity is the entire purpose of this blog – but every single one of us is a human with a stressful life, political and sociopolitical opinions, differing experiences, differing preferences, and our own demons in the dark places of our minds. Our games are our escapes from the pressures of the modern world, not an additional platform for our personal agendas.

 

I despise using the term “safe space”, because I don’t like what it has been corrupted into, but the role-playing world should be a relatively safe space for BOTH ends of the spectrum. If you are a plain vanilla person, go to church every Sunday, drink cheap mass-produced beer and think that Disturbed is Satanic metal because of their album covers, you go right ahead and do and think those things. If you are an alphabet-identifying peacock of a screaming nihilist Norwegian death-metal fan who only drinks the blood of unborn ponies during your Zarathustrian rituals, that’s your gig.

 

(INB4 angry emails/comments: obviously these examples are two wildly different ends of a spectrum that doesn’t encompass every single person. It’s called hyperbole. Carry on.)

 

The vanilla person doesn’t need to have to constantly hear about how delicious the pony blood is, and the peacock doesn’t need to hear about how to make America great again. The likelihood of changing anyone’s opinion, in ANY context, not only gaming, is incredibly diminished when one’s main tactic is a full frontal assault.

 

cell-phoneNow, if a young Gangrel is trying to convince a very old Ventrue that cellphones really aren’t tiny magic boxes that show pictures and have people’s voices coming out of them, that’s fantastic (and an interesting commentary on the Luddite-ism of the generational gap). If a male Toreador is regaling the Court with stories of how he was really Louis XVI’s secret lover, and all the effort and rigamarole they had to go through just to get five minutes alone together without being under suspicion, that’s even better (and can draw attention to the fact that gay famous people did, in fact, exist in history and had to take great pains to hide their sexuality, so the modern reality of open acceptance is really awesome).

 

If you are playing a character who is from a culture that is markedly different from mainstream modern nights, do a little research (or a lot of research) into that culture so you can deepen their character and your presentation of them and their culture. This will likely involve finding out some rather nasty things by modern standards, like objectification of women, slave trading, oppressive social structures, and the like. Don’t flinch from this, but use it to inform your characters. Did they enthusiastically participate in these societal norms, or did they overtly or covertly resist them? Especially in horror-based genres, like Vampire or Werewolf, it is not rational or believable to have all the characters be white hats/good guys. Sometimes, you have to accept that you were likely a bastard/bitch who profited from or enjoyed the subjugation of others. This is a mature and healthy understanding of the difference between our actual selves and our characters.

 

“But I really want to raise awareness of X issue! It is a Thing! It is what I believe!”

 

That’s fantastic. Game is not the place for it. Don’t inflict that on the other characters, especially if it is not relevant to the genre or storyline. If you want to convince people to look at an issue differently, talk to them as player-to-player, ideally in a relaxed social setting. Don’t force a character to be a mouthpiece for your pet project.

 

Make friends with the other players (scary prospect, I know, but you’ll be okay, I promise) and spread your message that way. I guarantee you’ll get better results.

 

In closing, make an effort to truly differentiate yourself as a player from yourself as a character, remember Wheaton’s Law, and learn to check your banners at the door – but it’s perfectly fine to pick up a few more. 

 

Georgia is a fervent convert to being a gamer, having come to the gaming world later than most. She is a diehard World of Warcraft player, an enthusiastic Vampire: the Masquerade LARPer, and a neophyte player of Exalted, 3rd Edition. The game that solidified her love of tabletop games was a legendary Star Wars: Saga Edition game that consumed most of her life for three years and provided an introduction to her husband. When she is not throwing dice or murdering pixels, she is often found working on her urban fantasy novel, cooking anything that does not resist being thrown into the pot, and attempting to make a living as a freelance editor. She lives in Tacoma, Washington, with her husband and feline overlords. She can be contacted through Facebook via her page, In Exquisite Detail.