PLAYING PAST THE NUMBERS II: OBSERVATION

How many of us have gotten in trouble wNew Haircutith a friend, family member, or significant other for not noticing something? Whether it is dishes in the sink, a full trash can, or a new haircut – may the gods have mercy on you if you didn’t notice.

LARPing is a game of make-believe, and the best players go out of their way to preserve immersion and make things feel real. So if your honey will get irritated because you didn’t notice a change they made, it only makes sense that players may get irritated if they put a lot of time and effort into doing something that was designed to be noticed.

I’m not saying you have to memorize every detail of every player you come into contact with, but make note of obvious things. Every item and piece of clothing we bring into a LARP situation should carry significance, because we chose to bring it into that world of make believe. 

A change in primary color worn might signify that the character has undergone a change of their own. More jewelry, less jewelry? Maybe they came into money, or were robbed. Someone who usually dresses like they rolled around in a Goodwill reject dumpster suddenly shows up in a suit? Definitely a thing to notice. 

Caitiff Clan Pin
Yep, Caitiff Clan Pin… Buy from By Night Studios!

There are more subtle things too. In Vampire: The Masquerade, each Clan has a symbol, and players frequently wear pins or something similar that show their clan symbol. If you see someone /not/ wearing their pin, and they always have before, it may show that there is a possible rift, or they wish to temporarily dissociate themselves from their fellows. 

(There is, of course, the caveat that someone may have not been able to find all of their bits and pieces, or had something happen to their wardrobe. A quick out-of-character explanation should solve that mystery fairly quickly – and if they say that their character would appear as normal, roll with it.)

There is a sweet satisfaction that comes from being the first to catch something subtle, to see another player’s eyes light up that /someone/ noticed their extra effort. There’s also the mental high that comes from pulling a Sherlock and putting together the clues to unlock another character before anyone else does. Disclaimer: you may put together the wrong pieces and get something entirely wrong, but it’s still fun.

If you decide to hone your observation skills, I have a few tips for you:

Notice one characteristic about a character, and mentally label that their primary characteristic. I recommend something semi-prominent, such as a clan pin, gang badge, or a piece of jewelry that looks really obvious.

Take note of the whole package, and how that primary ties in. If that primary doesn’t really seem to jive with the picture as a whole, choose a One of these thingssecond primary, but make note of the first. We’ve all watched Sesame Street. “One of these things just doesn’t belong here…”

Don’t be afraid to ask questions, in or out of character. “I love your new hat, my dear; was there a special occasion?” “That’s an epic jacket, where did you find it?” This can double as a fantastic way to break the ice with a new player or a new character.

Look at yourself before you walk into the game. See if anything stands out, positively or negatively. Are *you* conveying the message you want to convey? 

This is a skill that is definitely more useful in an in-person role-playing scenario, because we lose a LOT of context in online interaction, but subtle changes can be visible there with a touch of extra effort.

Challenge yourself each game session to try to notice something that others don’t, or test your fellow players by changing something and seeing how many take note. You can thank me later.

Stay shiny! 

Georgia is a fervent convert to being a gamer, having come to the gaming world later than most. She is a diehard World of Warcraft player, an enthusiastic Vampire: the Masquerade LARPer, and a neophyte player of Exalted, 3rd Edition. The game that solidified her love of tabletop games was a legendary Star Wars: Saga Edition game that consumed most of her life for three years and provided an introduction to her husband. When she is not throwing dice or murdering pixels, she is often found working on her urban fantasy novel, cooking anything that does not resist being thrown into the pot, and attempting to make a living as a freelance editor. She lives in Tacoma, Washington, with her husband and feline overlords. She can be contacted through Facebook via her page, In Exquisite Detail.

WHAT WOMEN WANT IN GAMING: ADDRESSING ISSUES OF SEXUAL VIOLENCE WITHIN OUR COMMUNITY – PART II

Part 2: Developing Solutions

If you have not read through my previous LARP post, please do so.

Yesterday I shared my observation that we can do a better job in addressing issues of harassment and sexual violence within our respective LARP/Gamer/Fandom communities.  Today, I’d like to share with you a couple of things that we can do to try and move forward. This is not by any means an exhaustive list, and I would encourage you to share additional ideas and suggestions in the comments.

The first thing that we need to do is acknowledge that this problem exists. We need to avoid the blame game on why this has gone on for so long, and focus on what we can do going forward.

As for the specifics on “what can we do?”, here’s my list:

 

We need to educate our community about consent.

Fries

High-immersion LARPs are on the rise. In the early days of parlor LARPS, we were able to get away with having a “no touching” rule.  At this point, such a protocol is like abstinence-only sex education – too restricting to be realistic. We need to teach LARPers how to communicate what level of physical touch is acceptable in various scenes, and how to break the scene to reassess physical boundaries if one of the participants feels uncomfortable.

 

Every LARP – from troupe games to full networks – need to have an anti-harassment policy.

Even though we are adults, sometimes we have to make doubly clear what is considered inappropriate behavior.  That way, if and when something happens, we can point to the line that we drew in the proverbial sand and show how it has been crossed.

 

Incident response needs to focus on the safety of the victim, and include law enforcement when necessary.

When I refer to the “safety of the victim”, I speak of their mental, emotional, and physical safety. That means having individuals who are trained to help someone through a potentially traumatic experience. This means having people who can walk the victim through their legal options if needed, and who can serve as an advocate. It means being willing to keep their identity anonymous if asked, and pursuing in-club corrective action even if they do not wish to press legal charges.

 

We need to be willing to tell assailants to leave.

There are two schools of thought when it comes to those who commit sexual harassment or assault within the LARP community. Some feel very strongly that we need to ban any perpetrator with extreme prejudice. Their logic is that by allowing them to remain within the community, we are sending the message that the “value” that this person provides to the community is worth more than protecting the victim (and other future targets) from additional harm.  It furthers the image that perpetrators receive a “slap on the wrist” response to their actions.

The challenge with this is how realistic this approach is. How many of those who rally for such a wholesale ban would actually do so if the perpetrator ends up being a long-time friend? Would they still support such a ban (and potentially put a strain on said friendship), or would they try to seek a way to bring that person back into the fold?

This leads me to the second school of thought regarding how to move forward after an incident occurs: to review each situation on a case-by-case. There are some habitual assailants who may not be able to (or aren’t willing to) change, and we should not feel guilty for cutting them out of our LARPs. However, there are those who can be reformed with enough time and effort.  There are members of our community whose sexist thoughts and behaviors are a product of their culture and upbringing. Some may not be aware that their attitudes towards women contribute towards an unsafe and uncomfortable LARP environment. This is where male allies are vital in providing a solution – they are often the ones who are able to get through to these individuals and show them how their thoughts and behaviors are hurtful and guide them on how to be better.

While the latter option (treating situations on a “case by case” basis) acknowledges that people can change and gives them the opportunity to do so, the LARP must weigh the risk of the perpetrator harassing and assaulting others in the future, and how their community may be perceived for allowing the assailant to remain among them. It is also important to take the wishes of the assailant’s victim into account; if they do not feel comfortable with the perpetrator remaining part of the community/club, then the LARP should follow through with banning that individual. Doing otherwise sends the message that the wishes (and emotional well-being) of the victim do not matter.

 

Jessica is one of the founders and president of The Hidden Parlor, a World of Darkness LARP network dedicated to supporting the in-person LARP experience and creating a cohesive setting while empowering players and storytellers at a local level.  In addition to her executive duties for the club, she is also their Arch-Technomancer (web developer) and graphic designer.  Her support of the fandom community extends to CONvergence – an annual science fiction/fandom convention – where she helps oversee the care and feeding of hundreds of hungry volunteers.  When not trying to save the world (one geek at a time), she portrays her Child of Gaia at the local werewolf LARP (The Last Stand: part of The Garou Nation), plays 16-bit video games, and tends to her three cats (Pirate, Ninja, and Doc Holliday)

PLAYING PAST THE NUMBERS: HOW TO IMPROVE YOUR ROLEPLAY WITHOUT MATH

Good news, everybody! You can, in fact, improve your role-play without having to spend precious XP.

In most gaming systems, there’s an oft-ignored facet of our characters: Archetype. Sometimes it is a “prestige class”, UT Headeror a caste, like Exalted, but there is always a bit of something that we usually just choose for mechanical benefit. In my current LARP, the Underground Theater Vampire: the Masquerade, it allows for a willpower retest when you are in a challenge where you are pursuing your Archetype.

What exactly is an Archetype? Carl Jung identified them as universally understood symbols that are common to all cultures. All cultures understand the concept of a mother, or a hunter, or rain. It is basically a short way to describe your character in her most basic form. To paraphrase the late Sir Terry Pratchett, if you cut your character in half, what word would be written in the middle?

Jung
Carl Jung

Archetypes span the entire length and breadth of the human experience. Some of them are good and noble and pure, and some of them are most definitely not.  Some of them are more relevant, especially if you have a Gamemaster/Dungeon Master/Storyteller that is paying attention. “Trouble Magnet” or “Curious” are simple, and pure catnip for sadistic GMs. Others, like “Architect” or “Royalty” are a bit more nebulous, but can be great fun, especially if your other primary characteristics, like clan or caste, clash slightly with the Archetype.

Instead of just choosing whatever Archetype seems to be the most mechanically beneficial, I urge everyone to start with an Archetype and build a character around it, rather than the other way round. Despite the fact that this is actually an instruction during character creation in many games, I have found that it is frequently overlooked in the mad dash of making a character.

CrownWith your Archetype in mind, you can look at each situation you encounter and approach it through the lens of that perspective. For example, my Vampire character has the archetype “Royalty”. She looks at things through a lens of noblesse oblige, and this has opened so many avenues of role-play for me, because she truly thinks she knows what is best for the greater good in most situations. She doesn’t have the most impressive social score, and she isn’t a clan that is known for their sociopolitical skills, but through diligent and immersive role-play I have gotten her to have a powerful position that, on paper, she is not really qualified for. It adds a whole level of dimension and verisimilitude – I have to dance harder and faster to keep her from being found out. It takes a challenging play and turns it up to hard mode.

This results in my very favorite kind of roleplay: the kind where mechanics are secondary to the story and the interaction between characters. In my entirely biased opinion, I think this is the best kind of roleplay, the kind that feels most real and the kind that will leave echoes throughout a campaign or chronicle. If you can learn to embrace your archetype and let it flavor your roleplay experience, it will add that extra dimension, that je ne sais quoi that can make a character truly memorable.

Watch this space for the next in my occasional series of ways to improve your RP experience without having to move dots on the sheet.

 

Georgia is a fervent convert to being a gamer, having come to the gaming world later than most. She is a diehard World of Warcraft player, an enthusiastic Vampire: the Masquerade LARPer, and a neophyte player of Exalted, 3rd Edition. The game that solidified her love of tabletop games was a legendary Star Wars: Saga Edition game that consumed most of her life for three years and provided an introduction to her husband. When she is not throwing dice or murdering pixels, she is often found working on her urban fantasy novel, cooking anything that does not resist being thrown into the pot, and attempting to make a living as a freelance editor. She lives in Tacoma, Washington, with her husband and feline overlords. She can be contacted through Facebook via her page, In Exquisite Detail.