Preface to this article. I started this in the hours after I left The Grand Masquerade, and finished working on it after reading extensive responses in the community discussing our interview with White Wolf and the Keynote and Q&A at The Grand Masquerade. What is the value of darkness? Darkness teaches us to value the […]
Tag Archives: RPG’s
SOCIAL CONTRACT PART 3: WHAT GAME WILL THE GROUP RUN?
Welcome back! Last weeks article! This week we finally cover the all-important question of what game the group will sit down and play. For me this mainly comes down to knowing the amount of player “buy-in” that each person is willing to give for the game. This buy-in will vary between each game. Some games require […]
LET’S TALK ABOUT THIS CON GAME THING PART 1 THE ELEVATION OF THE ONE SHOT GAME
Part 2, Part 3 Most gamers with meaningful RPG experience have done one-shot games at some point in their gaming career. You and your friends are hanging out, you want to role-play, but no one has a game prepped. So you either pull out a quick module or someone says, “Eh I can wing it, […]
UPLIFT ME AND I’LL PUSH YOU DOWN
Uplift. Say it out loud and people will look at you strange if you’re in public, but say it at home and safely private. Uplift. The word makes you feel good. The word is also synonymous with “god like”. To Uplift in the transhuman use of the term is to impart sapience on a previously […]
SOCIAL CONTRACT PART 2: WHERE WILL THE GAME BE PLAYED AND WHO WILL HOST THE GAME?
Welcome back to part two of the ongoing discussion on the social contract that exists in starting up a new tabletop RPG game. Last week we discussed the means in how to help determine the length and frequency that a game group will meet. So let’s recap that very briefly and then build off of […]
INTERVIEW WITH NEALL RAEMON PRICE: SCION 2nd EDITION
Thank you for doing this interview. Those of us here at Keep on The Heathlands are pretty big fans of what Onyx Path Publishing have been putting together and Scion 2nd Edition looks amazing so far. Neall: Thank you very much for taking the time to write out a few questions and for honoring me […]
ONE METHOD TO USE GAMING AS A FORM OF DIALOGUE
One of the goals of Reach-Out Roleplaying Games is to encourage cross-cultural dialogue using gaming as a venue. What exactly do I mean by that though? WHAT IS DIALOGUE? Dialogue is a method of semi-formal to formal discussion surrounding difficult topics. Dialogue is often facilitated by a neutral or semi-neutral party to help the participants […]
THE STORYPATH SYSTEM IS AWESOME: BACK SCION’S KICKSTARTER!
KICKSTARTER LIVE NOW Scion is a game that puts the players in the role of descendants of Gods. This is a game of cinematic story, fast moving and epic. From ‘lowly’ heroes, to demi-gods, and eventually reaching godhood, characters in Scion strive for apotheosis while battling the reawakened Titans. In the original game, there were […]
4 WAYS TO EFFECTIVELY USE THE HUMANITY ROAD/PATH/RULES IN VAMPIRE: THE MASQUERADE
Content Originally Appeared at High Level Games Vampire: The Masquerade is a horror game; even if every game played isn’t about horror, the fact you are playing an undead parasite on the side of humanity is something that is horrific. That being said, the humanity/road/path rules have not always been cut and dry and that […]
MORPHOLOGICAL FREEDOM IN THREE EASY STEPS
Genetic engineering is one of the oldest human technologies dating back some 15,000 years. Yes, you read that correctly; I hope. Mesolithic was the era and the descendants of the wolves to first scavenge off the refuse of human communities were the target. While the exact series of events are debated, the fact is, around […]