Part 1, Part 2 In my last article I discussed the difficulties of planning a con game that tackles difficult subject matter in a responsible way while creating a welcoming environment where everyone is comfortable voicing any concerns or boundaries they have related to the game. Ironically, of the two games I ran at Valor […]
Tag Archives: Inclusive Gaming
SUPPORTING INCLUSIVITY IN GAMING
Last Thursday I received my advance PDF of Mind’s Eye Theatre Werewolf: The Apocalypse, this post was informed by some preliminary reading of that book which made me happy with some of what the writers addressed. The rest of this post will not exclusively be about By Night Studios, but I want to call them […]
LET’S TALK ABOUT THIS CON GAME THING PART 2 THE CHALLENGES OF PLANNING PUBLIC GAMES
Part 3, Part 1 In my last article on con games I talked about my experiences playing at Gen Con, and designing two con game modules with a focus on making them approachable to new players at Valor Con. I’ve talked a lot about the fun, exciting aspects of the con game format, but con […]
HOW THE DARKNESS CAN LEAD US TO THE LIGHT
Preface to this article. I started this in the hours after I left The Grand Masquerade, and finished working on it after reading extensive responses in the community discussing our interview with White Wolf and the Keynote and Q&A at The Grand Masquerade. What is the value of darkness? Darkness teaches us to value the […]
SOCIAL CONTRACT PART 3: WHAT GAME WILL THE GROUP RUN?
Welcome back! Last weeks article! This week we finally cover the all-important question of what game the group will sit down and play. For me this mainly comes down to knowing the amount of player “buy-in” that each person is willing to give for the game. This buy-in will vary between each game. Some games require […]
LET’S TALK ABOUT THIS CON GAME THING PART 1 THE ELEVATION OF THE ONE SHOT GAME
Part 2, Part 3 Most gamers with meaningful RPG experience have done one-shot games at some point in their gaming career. You and your friends are hanging out, you want to role-play, but no one has a game prepped. So you either pull out a quick module or someone says, “Eh I can wing it, […]
UPLIFT ME AND I’LL PUSH YOU DOWN
Uplift. Say it out loud and people will look at you strange if you’re in public, but say it at home and safely private. Uplift. The word makes you feel good. The word is also synonymous with “god like”. To Uplift in the transhuman use of the term is to impart sapience on a previously […]
SOCIAL CONTRACT PART 2: WHERE WILL THE GAME BE PLAYED AND WHO WILL HOST THE GAME?
Welcome back to part two of the ongoing discussion on the social contract that exists in starting up a new tabletop RPG game. Last week we discussed the means in how to help determine the length and frequency that a game group will meet. So let’s recap that very briefly and then build off of […]
INTERVIEW WITH NEALL RAEMON PRICE: SCION 2nd EDITION
Thank you for doing this interview. Those of us here at Keep on The Heathlands are pretty big fans of what Onyx Path Publishing have been putting together and Scion 2nd Edition looks amazing so far. Neall: Thank you very much for taking the time to write out a few questions and for honoring me […]