Project Opportunity Conflict Resolution – Content Developer Reach-Out Roleplaying Games is looking for a team of people to help develop our products. We are specifically looking for individuals interested in role-playing games with diverse backgrounds willing to invest their time and talent in a project that will help integrate creative problem solving techniques and conflict […]
Author Archive: Josh
Pimenov Bloodline
Pimenov I finally remember that peculiar smell that wafted into my nose as I was burned alive. It’s not something you expect to forget… but when you’ve lost your mind, and at least one body like I have… things are a little different. We should never have left Siberia, or at least, we shouldn’t have […]
GUEST REVIEW MET WEREWOLF 2016
So a quick history: White Wolf published a LARP (Live Action Role Play) variant of their Old World of Darkness (oWoD) series in the early and mid-90s dubbed Mind’s Eye Theater (MET). By Night Studios (BNS) recently acquired the right to make new LARP materials from oWoD and have set out to create newly revamped […]
SUPPORTING INCLUSIVITY IN GAMING
Last Thursday I received my advance PDF of Mind’s Eye Theatre Werewolf: The Apocalypse, this post was informed by some preliminary reading of that book which made me happy with some of what the writers addressed. The rest of this post will not exclusively be about By Night Studios, but I want to call them […]
HOW THE DARKNESS CAN LEAD US TO THE LIGHT
Preface to this article. I started this in the hours after I left The Grand Masquerade, and finished working on it after reading extensive responses in the community discussing our interview with White Wolf and the Keynote and Q&A at The Grand Masquerade. What is the value of darkness? Darkness teaches us to value the […]
INTERVIEW WITH NEALL RAEMON PRICE: SCION 2nd EDITION
Thank you for doing this interview. Those of us here at Keep on The Heathlands are pretty big fans of what Onyx Path Publishing have been putting together and Scion 2nd Edition looks amazing so far. Neall: Thank you very much for taking the time to write out a few questions and for honoring me […]
THE FUTURE OF DARKNESS: AN INTERVIEW WITH WHITE WOLF PUBLISHING
The staff at White Wolf were willing to do an interview with the staff of columnists here at Keep On The Heathlands. Some of the following questions reference discussions had at The 25th Anniversary Grand Masquerade event in New Orleans over the Labor Day Weekend. Videos to the Keynote and the Q&A are now available […]
ONE METHOD TO USE GAMING AS A FORM OF DIALOGUE
One of the goals of Reach-Out Roleplaying Games is to encourage cross-cultural dialogue using gaming as a venue. What exactly do I mean by that though? WHAT IS DIALOGUE? Dialogue is a method of semi-formal to formal discussion surrounding difficult topics. Dialogue is often facilitated by a neutral or semi-neutral party to help the participants […]
THE STORYPATH SYSTEM IS AWESOME: BACK SCION’S KICKSTARTER!
KICKSTARTER LIVE NOW Scion is a game that puts the players in the role of descendants of Gods. This is a game of cinematic story, fast moving and epic. From ‘lowly’ heroes, to demi-gods, and eventually reaching godhood, characters in Scion strive for apotheosis while battling the reawakened Titans. In the original game, there were […]
4 WAYS TO EFFECTIVELY USE THE HUMANITY ROAD/PATH/RULES IN VAMPIRE: THE MASQUERADE
Content Originally Appeared at High Level Games Vampire: The Masquerade is a horror game; even if every game played isn’t about horror, the fact you are playing an undead parasite on the side of humanity is something that is horrific. That being said, the humanity/road/path rules have not always been cut and dry and that […]